hahaha!! :D
Cabezotta
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One of my favs! The use of the light was surprising! I loved that.
There is at least one section where I have to jump and the camera starts to move in the middle of my jumps.. I believe I would've liked more if every screen where I have to do some platforming would have the camera fixed and only add camera transitions on the "extremes" where there is nothing challenging to do.
Also I'm pretty sure something weird happened with the camera near the end (or at least, i'm assuming it was near the end haha). Everything went black, but I could still see some weird shapes like if the light was trying to renderer but the z position of the camera was messed up? I don't know, but I had to stop playing there.
Anyway, loved it! Great work!
Yeah! I think the main two elements that I would love to have a version of in your game is the "main objective" to reach certain "special resource" and have to extract it completely in order to progress or win.. which is going to take you time and resources. And while you are doing so, prepare defenses in a way you can survive multiple waves of enemy attacks. These should be harder every time, in order to make you optimize and recover the "special resource" as fast as you can.
So basically a main objective and time pressure!
Nice one! I got a little stucked a coupe of times and my solution was to jump and move like a maniac until the situation was solved haha There is a cool metaphor in this one when you think that the goal is to make one of them reach the flag, no matter how many of the others perish. My game deals with a similar concept in a more "cute" way haha but still.
I loved the used of the theme, sometimes is difficult for me to think about a theme in a different way than "a game mechanic" or something like that.. So these kind of games are very interesting in that way, using the meaning of the words instead. Sounds silly I guess, but it's refreshing to me! Great work!