This an all around solid experience with a fun gameplay loop. More in-depth thoughts can be found here:
Play game
Profiler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #448 | 3.864 | 3.864 |
Presentation | #507 | 3.909 | 3.909 |
Overall | #545 | 3.682 | 3.682 |
Fun | #1086 | 3.273 | 3.273 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join different profile pictures together to get to the targets picture.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I really didn't understand anything what going on but the game looks neat
Thank you very much for your enthusiastic comment.
It's nice to hear people actually think about the solution instead of trying to solve it using trail-and-error. My original idea was to make some "process" button, like it was some machine and the user had just a few tries and/or would be scored based on the number of tries they needed.
But I dropped it, felt like it would make the experimentation and seeing what the outcome would be too tedious. But maybe I should've added some kind of scoring mechanism - the less tries you used, the higher the score.
Cool vibes. Had a good time with it, but it need more variatons gameplay vise.
Well done
Really impressive game :)
I like the progression of difficulty. I played for 20 levels and really enjoyed them. I wish it would have gotten even harder at the end.
Definitely one of my favorites of the games I have tried so far :)
Thanks for your appreciation.
Wow, in my testing I never played longer than 12-15 levels and often I cheated to get there fast. I'm impressed.
The increasing difficulty was something I added pretty last minute - so I'm glad it has this progression at all. And figured the hardest difficulty would be too much already - nice to hear there are people who want even harder levels ^^
I really like this game! The art, music and gameplay fits each other very well. Music is well adjusted so that it's not distracting. Game content is procedurally. Absolutely amazing to get a game of this quality out in 48 hours. Great job!
Thanks for your appreciation.
You can solve it using guess-work, but in the end you won't get further (or you have to be lucky). I still think the concept might be too abstract to grasp - maybe I should've explained it a bit better and/or give some hints / clues.
And glad you enjoyed my hand-drawn aesthethic ^^
Really fun, at first I thought it was the same game as the one I did, but it's pretty different lol. I liked the time you put in the tutorial, congrats in the work.
Thanks for your comment.
I came up with the gameplay at first and at some point though I needed some kind of "logical" reason what you were doing - so I came up with "target" and "suspects". But there is no story involved at all.
And yeah, it's fun to see we both used the polaroids :)
Glad to hear the tutorial is appreciated ^^
Thanks for your nice comment.
Glad you enjoyed the tutorial, I felt it was necessary to have it with such a 'hard' to grasp concept :P
And I dabbled with what music would fit the game ... jumped between some thrilling / spionage theme soundtrack, but eventually just decided with this mellow jazzy track :P
Great idea! At first it felt less impressive that I was expecting.. but a couple of levels after that it became a very complex and fun experience! Awesome game :D
Thanks for your enthusiasm!
At first the game was just 6 random people to pick from - that's it.
But I wanted to have some difficulty ramp up, so I (last-minute) added that ... it's still a bit rough, but it makes the first couple of levels very easy (you can just click all suspects and win) ... but at some point that strategy won't work anymore :P
What a great game, the simple mechanic gets complex quickly, but never too hard. And your tutoral is just a prime example for what a tutorial should be like. Well done!
Thanks, glad you enjoyed it!
And great to hear you enjoyed the tutorial. That's the hard part of being a solo-developer, you always understand your own game inside-and-out. A friend of mine didn't understood the concept, so I created the tutorial (took me quiet some time to make it as thorough as it is now). And eventually I was afraid people would bail during the tutorial, since it was lots of text.
So thanks for the comment!
Yeah, that's the downside of a game-jam ... and being a solo-developer. There is little time to get the idea tested.
I did had some tests with a bunch of friends and that eventually lead to the tutorial-part being as long as it is now.
But I can imagine that overall it's still a weird concept to grasp - doing "math" with peoples traits ^^
This was a very chill experience. Reminded me of the game Fingered by Edmund McMillen, although yours is definitely less violent and crass :D
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