I defeated the Nogre! I think this game would really benefit from a soft tutorial. It is a little too abstract and cryptic at first and I really didn't understand the upgrades other than increasing my health. I did like the mechanic of collecting the runewords. I felt powerful after getting 1 runeword even though I didn't fully understand how the upgrades worked but I could tell they increased my chances of getting hits on the slots. It took me a couple of tries to win. I went into an area that didn't have a mine so I was stuck and chose to die. The next time it happened I discovered I could summon the boss through the alter and that is how I was able to win. A very simple and mysterious game but also fun to play.
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Karapath DEMO v7's itch.io pageComments
I like the aesthetics, the tone color setting is a nice touch and generally like the work put into UI animations. Took a while to figure what I'm supposed to do - although this is probably due to first time playing. Some general direction/guidance would be good. No idea how the combat rolls work so I just auto everything.
Found a minor UI bug when opening info panel just before dying kept it showing
Appreciate the small size download btw. Also mobile builds for the future?
Hey Rokas, I played your game on Sunday evening. I really like the artstyle, and having the option to change colours was a good idea. It was actually pretty clear how to play, with the exception of what the faith does. I also don't think the player avatar looks very faithful, but that's me jugjing a book by its cover. I actually dislike having that much randomness out of my control, so the game is probably not for me. I had turns where I would do no damage for 3 turns in a row, and others where I would deal damage in double digits, even thou the enemy had only 3 health, but that's probably just the type of game you are going for.
I won!
Nice graphics, I really like the minimalist style. Combat didn't seem too tough, since I only took damage if I missed all my rolls, which happened maybe once.
It was a little bit annoying sometimes when I would roll ~15 damage on a 3 health orc, but it was also fun to watch it all rack up on the tougher enemies.
Looking forward to the next demo.
I'm digging the 1bit aesthetic & the palette swaps are very nice! I don't fully get how combat is resolved, but it seems that I'm playing slots but sometimes I get more slots. I got a really lucky roll that did 15 damage to kill the Nogre and I'm not entirely certain how. I'd love to know how it works. Lunacy best faith, lmao@heathens&seekers. Karanos is DOGS.
I ran into a game-breaking bug, I would kill an ogre and then be presented with after-combat menu and I'd make my choice but then it'd stop. I've attached the footage of my playthrough, you can see the bug at about 7:40 and at the end of the recording.
I really like the graphics. Really good stuff. I wish there was music and sound effects. But most of the time I was desecrating corpses for faith. Combat is highly RNG and it's fun with getting new spins. Faith seems to be levels and I got Faith 8 very quickly. Enemies will always only do one damage, and with how faith works, there is no reason to do anything else. Money is useless in this game unless I missed something.
I beat the boss didn't have any other issues/bugs, love the art and look of the game and love the gameplay (reminds me of desktop dungeons). I think it might be to easy because I beat it without really understanding how combat worked or if there was a time limit. Needs some nice music and some sound effects for attacks and exploring.
Stellar visual presentation, and fixed bugs since I last played
I was able to return to an altar to regain buffs, where it seems it was designed as a one time thing.
I gained a Rock power and an Arm power, amongst others, from one altar and then soon enough summoned the last boss, who died in two successful rolls, since any hit that I got would crit and allow for a reroll. I smashed his head in with 13 damage hits.
A situation I noticed is that the same situation would occur with the Ogre units, where I'd keep rolling and rerolling until the screen would fill with hits - but the enemy would only have 3 health. Consider disabling additional rolls if the enemy is surely dead, since I would waste 5-10 seconds watching all the rolls unfold when I know my enemy is dead twice over
I only encountered one enemy type and the boss - maybe I missed out on content by summoning the boss early on.
As stated in the threads, some tooltips would be nice. I think I only performed so well because you explained faith to me and I had previous experience
Final score: Beautiful presentation, excited for more content / 10
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