Cool Game!
I like the jump!
Good Job!
Rob
Creator of
Recent community posts
mmm maybe as its space you could have a thruster that rotates the ship. It wont change the inertia of the ship just spin it. Maybe the smaller ships in the fleet could also slingshot around the larger ships / stay in orbit and that way you could move an entire fleet just by moving the largest "slingshot" ship. Game over could be when one side loses thier huge ship.
The solar system looks so cool!
Awesome Job.
I like the control scheme, I could imagine using it in other spaceship games too.
Like a spaceship warship game that mimics old navy tactics and you are trying to give the enemy a full on sci fi broadside attack but rather than wind dictating maneuvers it planetary bodies and anomalies.
Thanks for playing and reviewing, means a lot to me.
Totally can see where you are coming from. Would be so awesome to have a stage 2 and 3 to that fight.
I was going to have the golem head have attacks from the mouth too. like a flame jet type attack.
As I thought that would be a good escalation to a phase 2.
The player then has to dodge the balls, change attack type and time when to attack.
phase 3 would then have the head, change polarity after a short while not just after the player attacks, so now the player has to fight a time window + have a state where the mouth is looking upward away from the character and the player cant attack during this time.
This is when a stage wide area of attack would happen.
Thanks again for playing and your feedback!