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Formulate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #7 | 4.364 | 4.364 |
Graphics | #23 | 4.000 | 4.000 |
Overall | #35 | 3.673 | 3.673 |
Gameplay | #64 | 3.273 | 3.273 |
Innovation | #68 | 3.273 | 3.273 |
Theme | #71 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Advanced
How does your game relate to the theme?
We were inspired by the chemistry polarity concept.
The them is central to the main game mechanic that asks the player to merge polarised Ions to form molecules.
Specify any and all pre-made assets in your submission.
Displayed on the Itch page
How many team members does your team have in total?2
Anything else you would like us to know?
Thanks for this awesome Jam! :)
By submitting, you agree to all the rules listed.
I/We agree
Does your game utilize Wolfram Language?
No
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Comments
That was really fun! You found a good mix.
Good Job!
Amazing aesthetic that you guys created! It was a really fun interpretation of the prompt. It's amazing that you created it so quickly -- awesome job!
The environment was very well made, I also enjoyed the Music and Sound Effects, the gameplay mechanic fits well into the theme, it was very well polished for a game made in 3 days :) Keep up the good work!
The music and 3D art is amazing, the game is entertaining and fun, an interesting idea to take advantage of the theme and an amazing result for 3 days of development...without a doubt there are levels of developers xD All in all, a great game!
-I appreciate if you try my game: Polaronic
cool game, the collision and lighting is handled really well! also really interesting interpretation of polarity, i totally forgot it also applied to chemistry!
HOLY COW. Now I can proudly state that I know my molecules! Now seriously. This is impressive, a cool innovative idea and a whole bunch of levels. The gameplay wasn't the main focus of the game but the thing that attracted my focus is the fact that you have to think what ions you want to push away in order to reach the one you need. Some people don't create many levels because they think that the player will see the first one, play with the functions and leave to make a rating (I passed every single one of them). This one might be one of my few favorites in this category so far. Good luck on the voting period!
loved the set dressing of the table! nice models
very cool soundtrack