Totally understandable, I see how that could be confusing. Thank you for the feedback!
Calverin
Creator of
Recent community posts
Great aesthetic with this game! The style is nice and the level transitions are really cool. The platforming generally felt nice though most of the puzzles seemed to be skippable by jumping repeatedly while pulling a block or ball towards you. The scaling worked pretty intuitively as well, nicely done!
I have to admit the adventure mode was a bit too tough for me at times, probably just because juggling platforming with the combat got a little complicated, but the boss rush was a lot of fun! Great job on getting 3 unique bosses implemented with a pretty nice combat system and a great artstyle in the limited time of the jam!
This game was such a delight to play through! I usually get stuck on or bored of puzzle games after a while, even short ones, but Mixel Witch really held my attention all the way through. The artstyle perfectly compliments the mechanics which both feel really polished for a game jam game. Excellent job!
Thank you so much! It really wasn't easy but I'm happy we got a somewhat working game out in the end, despite the difficulty of the second level and the quirks of the physics. More levels definitely would've been the first step if we had more time so I agree with you there. Thanks for the feedback and support!