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Skillfully Puzzling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #914 | 3.808 | 3.808 |
Enjoyment | #1206 | 3.462 | 3.462 |
Overall | #1284 | 3.564 | 3.564 |
Style | #2036 | 3.423 | 3.423 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You "build" your characters's stats like in an RPG to scale several puzzle elements.
Development Time
96 hours
(Optional) Please credit all assets you've used
Font:
Inkbit by BSL
https://bsl.itch.io/
Music:
Port Town
Whimsical Town
Mining Town
by Chris Logsdon
https://chrislsound.itch.io/
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Comments
Having to reset the stats to work out how it would serve you best is a great idea, I enjoyed it a lot. The graphics need some work, but the ideas were fun.
The accursed mixels xD I'm surprised it took this long for someone to notice. actually. Thanks for the feedback :P
Loved the idea, it felt unique and fun. I liked the reset powerup mechanic, also the fact that slimes and blue guys can be used as platforms or farmed for exp was nice.
Levels were great but few of them were very hard. At the beginning with two boulders and slime level was quite hard, not sure how to complete it, started running around until the boulders moved a little.
And got completely stuck on Forest - 6 (not sure how many levels there are after that), It was an interesting one with four blue guys, but the level did not seem to have full walls, so I always threw them out of the world and didn't manage to throw all of them there to trigger the button.
Overall cool concept and a great atmosphere with nice art. I enjoyed it a lot and was quite invested in getting as far as I could :D
Some improvements on the player controller and you got yourself a really nice cute game. Impressive work made in such a short time!
Yeah, I can see a lot of people got stuck on that level 😅 My fault for not having tall enough walls at the screen borders. I'd say keep your STR at 3 or stay a bit further away from the wall which might be easier.
Cool game, not sure if I missed it, but its not clear what the stats do without trial and error
I kinda based the functions of the stats on their original wording. STR (strength) for example lets you hit things harder, and DEX (dexterity) makes you run faster and jump higher. I hope your experience wasn't too badly affected by the lack of description of the different stats!
Love the usage of stats as a core puzzle mechanic. I can see a lot of potential in how you can expand upon this!
Not exactly the best in terms of theme implementation but a very good design. The Stats are very good, Level design could do some work, But the gameplay is nice and BGM is good
Loved it! Very unique! I can see this being turned into a metroidvania-esque game. I can also see this game being turned into a puzzle game with branching paths, where to get the full narrative, you have to replay the game and get different endings.
Interesting idea and nice game!
It's a fun game. The concept doesn't fit really well with the theme, but i see what you wanted to do. Also, the music is really good.
I disagree with it not fitting the theme. In RPG, a character stat distribution is called their "build." Using the character's build to solve the puzzles fit the theme very well.
nice :)
A fun little puzzle game, with some great music and sweet art style. Overall a good jam game. Well done.
Reorganizing your stats is a really cool mechanic. Good job!
We really like the art style and the music. Awesome work!
I really liked the idea of switching stats to fit the situation, a well thought out idea for the theme, the puzzles were simple and fun too
Nice job!
Fun game! I like the puzzles, they were fun. Art is pretty cute too, I love the sprites for the player. Good job!
Pretty fun! Wished attack was on mouse button instead of E though.
Really unique take on a puzzle platformer! I love platformers with ability unlocks and doing it with an RPG skill system is a great approach.
I really like the idea of scaling RPG stats, it's a very unique interpretation of the jam's theme that I haven't seen in any other game so far. The puzzles are also interesting, but I think designing the game around a higher default jump height would help make the gameplay feel smoother.
Fair, tbh. I hope that the low jump height at 0 DEX wasn’t too much of an issue
Bonjour, j'ai trouvé votre jeu assez créatif (musique, graphisme) cependant le lien avec le thème n'est pas forcément évident au premier abord. Je trouve aussi que le niveau de difficulté arrive assez vite car sauter n'est pas évident.