Hi, I'm an experienced Unity programmer.
Do you want to team up?
My discord tag is expiredmilk__ you should find me in the ScoreSpace server
ExpiredMilk
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Cool concept. I'm guessing it was inspired by space engineers. It has some really nice ideas with the blocks. The two things I would critique are performance and balancing. It shouldn't be possible that after one huge lag spike a boss ship disappears in an instant. There should be some penalty for building too large ships so that you have to get efficient with your resources.
Really cool concept. Reminds me of the game Monument Valley. I have no clue how you implemented it (I'm a programmer) but it's really cool. I didn't really get how the movement worked though. I just clicked and switched dimensions basically at random because sometimes you could go up tiles and sometimes you couldn't and eventually I reached the goal.
Just finished the game. I'd be happy to get feedback. This is my first game jam with a group of 3.
https://cannibalisticcat.itch.io/ripped-apart
for those amount of dice and dice rollers I think yes it is the most efficient but after some time you'll notice that you will have too many dice rollers and not enough dice because of how the price scales. you want to use as few dice per dice roller and still use the three of a kind ability because it gives the most points. if you had infinite of both this would indeed be the most efficient but you don't.
I feel like this is the most efficient layout. it is tileable. you'd just add the 4 by 4s in a cross pattern. you want to have the most 4 dice around a dise roller where each dice completes a 3 row of sixes for the least amount of unrolled dice. In this design it's 6 dice per dice roller. I don't know how you could make it more efficient but I'd like to see other people try to improve on my design