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Lukas Holzbeierlein

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A member registered Jul 29, 2018 · View creator page →

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That really shouldn't be the case, did you perhaps set the output resolution absurdly high? If that isn't the case, you could join the discord, or open an issue on github (https://github.com/Captain4LK/SoftLK-tools) and post the preset ("Load/Save" -> "Save preset") and an image where that occurs there and I can take a closer look.

No, I don't own any apple hardware, so I couldn't even test a mac version

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Both windows should be resizable. If you are on a 4k Monitor you can also change the gui_scale value in the settings.json file from 1 to 2.

Yeah the log would at least give me a clue for whats happening. I think Discord is the least clunky to use.

So if I understand you correctly, img2pixel crashes before you close the browse window, right? That would mean it crashes inside your OS, since img2pixel doesn’t do anything while a file dialog is open. Is there an entry in the windows event viewer (“Windows Event Viewer” => “Windows Logs” => Application) about img2pixel?

Thanks for clarifying, I will certainly implement this in the next version! I don’t know when it will be ready though.

Thanks for the comprehensive feedback, I’m glad you enjoyed my game! I will continue developing this game, so this is really useful to me!

The title font is actually not upscaled, its the Mr Henry Font (CC0), it just doesn’t work well with low resolutions (the same font is used in the high res banner on the game page).

As for getting fifth place, I always find it hard to adjust the difficulty of my games (I’m able to catch up to first place during the second lap)

Thanks, I’m glad the tool is useful.

I don’t think I properly understood your question though. I’ll try answering it anyways:

If you are talking about the before/after animations, these are videos I created and rendered as GIFs. I can add the ability to export images as such animations to SLK_img2pixel if needed.

If you are talking about exporting upscaled versions of the output images, that’s currently not possible, but I can add that.

If you are talking about creating images larger than 256x256, that’s possible by selecting the relative tab in the general section. By using this, the image gets divided by the factor specified.

If I completely missed the meaning of your question, please try to rephrase it. I’m trying to provide the best user experience possible and good feedback is the basis for that. :)

Yeah, I expressed that badly, I meant ‘want’ rather than ‘need’.

I’ve added the other versions to my previous post btw.

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I tried converting them using SLK_img2pixel. I’m not a pixel artist, so I don’t now how good (or bad) they turned out (All 2x original size):

Game Boy:

Apple II:

MSX:

ZX Spectrum:

Nes:

Master Sytem:

I haven’t added too much dithering, since I think it makes the images a bit too noisy.

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Here is the alpha build for the game I’m working on during this jam: What the road brings.

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Thanks! I'm actually on Linux myself, I just haven't figured out how to properly distribute Linux binaries (I build with a cross compiler and test with Wine). 

Your build might be failing because the makefile expects SoftLK-lib to be installed globally. Feel free to open an issue in the repository if you can't figure it out! 

The new high res version is looking great! Are the sprites hand drawn?

Thanks! The .pal format is standard (can be used by aseprite, grafx2, graphicsgale, gimp etc). You can find many palettes here: https://lospec.com/palette-list

The next release however (probably toady) will add support for more palette formats and will improve the quality of the created images tremendously.

Thanks for the heads up, will be fixed in the next update which should be ready tomorrow

Thanks! Being able to climb the text is a side effect of storing the world as an image (saved me writing a map editor) and treating every non-black pixel as solid.