I’ll be looking forward to that zette release!!!
Carmen Xero
Creator of
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I dub thee "Tony Hawk's Chill Skater." Great visual identity, I love the vibe so much I could just skate around all day. The controls are really unique, I love how that works, it feels very satisfying to execute. Would love to see this idea expanded upon, I could skate a whole suburb/city with nothing but this. Lovely.
**Review contains Spoilers**
This game left an impression on me. The concept alone is super interesting, having this linear movement but having exploration and progression be non-linear. Having this cast of characters coupled with a trading quest, concept of time/progression, and an almost melancholy undertone with the “Dad is almost cured” bit gave me very positive Majora’s Mask vibes. It evoked a feeling of comfort.
As for the character designs, really pleasing to engage with. Veila and Barney especially had stand out designs. Their individual dialog and personalities were very clear, I very much enjoyed Laurence’s tangent on time, they were really making me question the universe haha. All the little flavor text too, like with the fruit tree, was just really great to read.
Remy’s painting visually reminded me a lot of the Sonic 3D Blast intro cutscene, its pixelated presentation was oddly comforting. The lightbulb moment that clicked when I realized it was a puzzle hint was the coolest thing for me, really great diegetic design.
The music was superb. I thought it was just going to be the drum loop the entire time but then you collect a pill and it just starts to build into layers. It really enhanced the anticipation and progression.
Overall this was solid, really well executed. I hope either this or the same idea is expanded upon more in the future, I would love to see more of this especially from your team. If you ever sell Veila or Barney merch hit me up because I’ll be first in line!