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Futurol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #672 | 3.864 | 3.864 |
Overall | #938 | 3.470 | 3.470 |
Creativity | #1184 | 3.455 | 3.455 |
Enjoyment | #1454 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game centers around the player moving and flipping the dice to an end goal that takes account of the side of the dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like your twist on the 'roll the die to a goal' game that a lot of people this year (me included) made. I was about to comment how I wished I had a better way to figure out which side was which, but then I realized if you know two of the sides (like the game currently does), you have enough info to know them all. Wish I'd had that realization while playing lol
Cool puzzle game, Loved the neon style graphics! :D
puzzle hard, but it's fun, and i like the aesthetics
Pretty decent way to spice up the whole "roll a dice to the finish - but it's on a specific face" trend we've gotten this year
The lighting and visuals are really good and the concept is really uique. Great work :)
pretty creative. Nice one
These types of puzzles make my brain hurt, nice art
Nice visuals. Overall it is a nice game. I really like the menu too!
Our ideas are similar ...
If you want, you can look over my game to tell me what you think
Nice visuals and music but puzzles are easy to cheese
Cool idea and the aesthetic is really nice! I found a lot of the puzzles to be a bit easy to bruteforce, though, and doing them legitimately was very hard, as predicting which side will be up is not east. Nice work!
Ingenious puzzle! The constraint of not allowing tiles to be revisited was pretty interesting, and the graphics are great as well!
Fun and cool looking game! Felt snappy. The puzzles themselves were interesting, and I found myself starting to consider the whole board as I played through it
As a minor critique, the"You Suck" felt a little aggressive, though that's more just personal taste, haha
creative concept! I liked the wrinkle of your number of moves having to be a multiple of the side you end on. a bit confusing and easy to brute force though. my girlfriend suggests adding some clearer indication of what side you will roll to when you move
creative concept! I liked the wrinkle of your number of moves having to be a multiple of the side you end on. a bit confusing and easy to brute force though. my girlfriend suggests adding some clearer indication of what side you will roll to when you move