The game looks good. I couldn't figure out how to advance the game. Shooting didn't seem to work. There's some potential here. Good job.
CasaKitsune
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I think so too. I honestly feel like the difficulty is just where it needs to be, even though it may be too difficult for some people. There's a feeling one gets when overcoming a difficult obstacle... That's what I want people to come away with when they play this game. I'd probably add checkpoints if I had more time, but I'd want to do it in a way that feels right for the game.
I like that your menus are so well fleshed out, they look good and convey a lot of information. I felt that attacking was alittle sluggish, increasing the animation speed might help with that. Also, try seeing if you can play with the gravity to help the jumps feel less floaty. You can do this fairly easy if you are using a rigidbody2D component on your character controller. Doing this will cause you to have to increase your jumping force, but it should feel pretty good to play. I love the boss rush concept you have here. Good job.
This looks great! It just needs a little music to amp up the mood. The basic attack feels maybe a little short. I realize you were stuck with what you had to work with, but I think if you hide it with a slash effect, you could make the hitbox bigger, and no one would really notice (maybe not as big...). See the old arcade game Strider. Here's a video to show you what I mean. Good job!
I apologize for this. The game is created for a 1920x1080 resolution. The itch platform seems to have 2 full screen buttons that overlap each other. One of them will full screen to a proper resolution and aspect ratio. I don't know how to fix this issue. If you (or anyone reading this) knows how to fix this, PLEASE let me know. Thank you for pointing this out.