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CasaKitsune

88
Posts
1
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1
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A member registered May 29, 2023

Creator of

Recent community posts

The game looks good. I couldn't figure out how to advance the game. Shooting didn't seem to work. There's some potential here.  Good job. 

Thanks for checking out my game, I've rated yours. 

The movement feels a little sluggish, however, I really like being able to climb up walls. Good stuff!

Rated. Thanks for playing! 

I'm toying with the idea of just continuing work on this just to help me learn to code and design. That's probably a good idea.

I think so too. I honestly feel like the difficulty is just where it needs to be, even though it may be too difficult for some people. There's a feeling one gets when overcoming a difficult obstacle...  That's what I want people to come away with when they play this game. I'd probably add checkpoints if I had more time, but I'd want to do it in a way that feels right for the game. 

Thank you! I've played your game and left you a rating.

Thank you! I've played your game and left you a rating.

Thank you! I've gone ahead and played your game - left a rating too!

Thank you! I've gone ahead and played your game and left a rating

Thank you for playing! Rated your entry.

Very interesting concept. I'm a fan.  I think there should be a zone around the planet where satellites can't be placed. When I place satellites near the planet, they are very likely to crash. Lots of potential here, just needs to be fleshed out a little more and tuned. Great job!

There's potential here, just needs to be fleshed out a little more. Thank you for playing and rating my game, it was very much appreciated. 

Played and rated. Thanks for playing and rating!

I like that your menus are so well fleshed out, they look good and convey a lot of information. I felt that attacking was alittle sluggish, increasing the animation speed might help with that. Also, try seeing if you can play with the gravity to help the jumps feel less floaty. You can do this fairly easy if you are using a rigidbody2D component on your character controller.  Doing this will cause you to have to increase your jumping force, but it should feel pretty good to play.   I love the boss rush concept you have here.  Good job.

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Cool idea, fun game. The grabbing mechanic feels a little too unresponsive, otherwise, I had a good time with it! Thanks for checking out my game!

But did you finish it?! If so, that sense of accomplishment you got is what I was hoping for! Thank you for playing and for your feedback.  

I love the use of the dual screens! Good job!

Thank you! I've gone ahead and played your game and left a rating. Good stuff! I loved the twist!

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Yep, it's flappy bird. 

I almost didn't make it to a score of 16, but I am glad I did. I appreciate the story and plot twist.  

Thank you! I've gone ahead and played your game and left a rating. Good stuff!

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Interesting idea. I'm one of those players who needs to be breadcrumbed to death, I got a bit lost and waiting for platforms seemed to take forever.  Visuals are good and the echo location idea is original.  Good work!

This is great. I think it's the highest production values I've seen in this jam for sure.  Everything is so well done. Outstanding work.

I've got a game myself that I'd like to ask to try and rate if you have the time. I'm interested to hear you and your team's thoughts if you're able to. Thank you!

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This looks great! It just needs a little music to amp up the mood. The basic attack feels maybe a little short. I realize you were stuck with what you had to work with, but I think if you hide it with a slash effect, you could make the hitbox bigger, and no one would really notice (maybe not as big...).  See the old arcade game Strider. Here's a video to show you what I mean.  Good job!

Just throw in some chains and some reverb and then you should be fine!  😝

I've gone ahead and played and rated your game. Excellent work!

This is great. Congrats, you've received the first perfect score I've given. I've really enjoyed this. Outstanding work.

Thank you for playing and rating my game!

This game reminds me of Trials HD. My only feedback is that this needs SFX and that rotation seemed a little slow, but that's minor. This was so much fun!

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I've added a link to your jam entry to the description as thanks for the help. 

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Thank you so much for your guidance!!!!  I did the two steps below, but there was something still wrong. I ended up lowering the resolution, and that solved the problem.  I've gone ahead and rated your game as well!

The story got me invested in the line. 😝

I apologize for this. The game is created for a 1920x1080 resolution. The itch platform seems to have 2 full screen buttons that overlap each other. One of them will full screen to a proper resolution and aspect ratio. I don't know how to fix this issue. If you (or anyone reading this) knows how to fix this, PLEASE let me know. Thank you for pointing this out.

Thank you all for playing. I've left each one of you ratings.

Nice game!  Good work!

Fun color polarity mechanics. I don't think I ever had a positive score, though. 

Thank you for playing and for your review; I've left feedback and rated your game too.

Nice game! I would have liked to see a little more around my character when behind objects that obscure my vision. Art looks great!

Nice game! I would have liked to see a little more around my character when behind objects that obscure my vision. Art looks great!

Thank you for playing and for your review; I've left feedback and rated your game too.

Well done concept. I wanted mouse look .  Good effort!