Thanks! I've got a long list of bugfixes and polish items on my post-jam list - still sorting out what's worth it, but I'm hoping to at least clean it up some in the future.
cdrch
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Fantastic gameplay! Really good puzzler to come out of a jam. Had a moment that made me feel clever, which is important for any good puzzle game.
Small bug: crashes on tabbing from the last cell. (That said - thanks so much for including the ability to tab between cells. Clicking would've driven me a bit mad.)
Wonderful retheming of what basically seems to be Simon Says. It would be nice for there to be a more gentle difficulty curve and settings for those of us who are not quite so strong with our short-term memory. Would be extremely interested in seeing longer-term effects based on date results (which may exist - I couldn't get very far in!).
Was interesting! However, my health bar seemed to grow unexpectedly large, even when I didn't appear to get pickups, to the point where I simply couldn't move, and the player was glitching through the health bar. Additionally, the game froze and crashed, presumably due to the sheer length of the health bar.
Unfortunately, I struggled to figure out what I was supposed to do in this game. I couldn't find anything to interact with in the lower area, and when I eventually managed to jump-run up a steep hill to the upper area, I was blocked from going around the lake by a pop-up. I quit after eventually finding the edge of the world and falling off in the upper area. Additionally, the visual clash of the style of the characters and the environment was not great. However, I enjoyed the music and appreciated the effort put in to narrate the intro.
Interesting concept! One issue I had was that a single drop of water hitting the platform could turn it 90 degrees to the side, resulting in an instant loss and a fairly hard game. However, a spam of bubbles off into the top right (with occasional breaks to refill the balloon) seemed to largely prevent this, and appeared the best strategy.
I like it! Straightforward game concept, easy to grasp and play once I understood the rules. If I have one criticism, it's that I'm not sure how much control the game has over the random spawning of ingredients. After several playthroughs, I found myself periodically ending up in positions that were impossible. Overall a good game, though!
Is there any issue with making use of runtime tools and generators? An example is any of the bfxr (which is shown as fine to generate assets to import) adaptions added as a runtime tool, such as https://github.com/zeh/usfxr, or for art generation, https://assetstore.unity.com/packages/tools/sprite-management/shapes2d-make-art-fast-62586.