Thanks 😄
ceccopierangiolieugenio
Creator of
Recent community posts
HI, Can you clarify the licence?
- You can not redistribute or resale, even if modified
I am using your assets in some tests of my opensource project:
https://x.com/Pier95886803/status/1830900386116366779
https://github.com/ceccopierangiolieugenio/pyTermTk
I have not released them yet in my latest commit but eventually anyone would be able to retrieve some of those icons from the sources once the demo is deployed.
Is it something I am allowed to do?
Lovely Icons,
they works perfectly well showcasing my paint tool features.
https://x.com/i/status/1820421839983689973
Catchy Tune, and nice game,
I like the different mechanics that are brought up with the many spells and the limited slots.
at first the mage reminded me: https://knifegrinder.itch.io/lester
7drl Day7
No much to say:
https://ceccopierangiolieugenio.itch.io/a-snake-on-a-plane
Time to have a life back:
7drl Day5
I decided that it is better to waste time in meaningful descriptions than bugfixing and implement some game logic, I also recycled the Amiga Workbench Terminal Multiplexer Theme
I spent some time tuning the foes movements and attacks, I just discovered that I coded such an amazing raycasting routine that the enemies shots can reach me behind walls
DAMN!!!
Added some firing animation that I would have proudly shown you if this form would allowed embedded videos.
Too many ideas and mechanics I'd like to implement and I am not sure I will be able to make it.
Hi, All,
this is my entry for the 7drl A Snake🐍 on a Plane✈️ - The Roguelike
My main goal is to actually to finish something playable
The Real goal is to show off my terminal library pyTermTk
Yes, everything is UTF-8 chars running on a Terminal Emulator (best viewed in Gnome-Terminator) using NerdFonts
I never made a roguelike before and jumping into the process from scratch is kind of scary and exciting. I am manually coding everything since I find easier at the moment apply any logic by myself than trying to understand/adapt blindly some third party code. Still, it is kind of daunting but definitely enjoyable.
I regret to not have prepared some standard libs (raymarching?) upfront. I am wasting too many days on basic roguelike routines.
3 days left, will I manage to do it?