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Roguesonne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #29 | 3.833 | 3.833 |
Roguelikeness | #31 | 4.000 | 4.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Rundom dungeon generation. Random loot. Random tile order.
Screenshots
Yes
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Comments
Great start here! I've thought about tile laying in the past, particularly with some dominoes based games I've developed, but the UX is hard to get right. Moving and laying tiles felt great here - very fun to build the world you'd explore in real-time, and satisfying when you could make a nice big ol' dungeon to explore.
I did notice some highly frequent random encounters as described by another commenter, but it wasn't exactly game breaking - seemed random, just high frequency at times. I never found a way to access the scroll, but it was nice to build worlds with easy access to multiple fire spells and bombs. A quick rebuild after collecting items would let you stock up.
Ultimately, would be great to see the world be more inhabited and combat more strategic vs. "bump and pray." I could definitely see myself coming back to a fully fleshed game based on this!
Very cool! Would love to see it fleshed out further. There's something very satisfying about building your own world with the tile system.
Very cool idea! I love map building games like Carcassonne so it's quite clever to use it and build your own map. The actual dungeoning was a little flat, like you just run into enemies and try to find an item without much strategy. I found like 7 simple "road" tiles in a row and it was a let down. But the idea of laying out your own map is awesome!
I like the idea of this one but I wandered into the forest and after the first random encounter it triggered non stop random encounters and I died.
very interesting concept. tile placement is fun, but also it feels oddly restrictive sometimes (for example: the "full" dungeon tile cannot be placed adjacent to anything besides dungeon tiles. sometimes it feels like enemies can stack on top of each other, making the damage any combat encounter entails a mystery until it happens. making bigger dungeons doesn't have much clear benefit i can ascertain besides maybe getting a single health potion?
Super cool! It's a very good idea, and well executed! I liked the mood of the setting, especially with the music. Building out the world was so satisfying.
I like the simplicity of the combat, and the fact that the complexity of the game more lies in the tile laying aspect and the items. The game was very relaxing to play.
It's very clever. I think the synergy between the two genres is great.
Cool, good! ^~^
Nice and very enjoyable game,
I just got a bit lost in the tavern to figure out where the potion was and how to grab it 😂
I like Carcassonne and I always wondered how it could apply to a roguelike.
Looking forward to have more tiles to play with.
This is an awesome game! Such a clever idea that makes for some really cool gameplay. I also really loved the art style.
Really enjoyable!! Hope to see some development!
Love Carcassonne! Played for quite a while and enjoyed it. My only suggestion would be to allow you to pick up the items from mage towers/weaponsmiths/etc without having to enter the buildings.