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A jam submission

Cartridge PartridgeView game page

For the BigMode game jam.
Submitted by ethanGameCreator, crabowitz (@crabowitz), SavestateCorrupted (@savestate_crptd), Land (@chunkybork), fahbraccini (@FahBraccini) — 1 hour, 3 minutes before the deadline
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Cartridge Partridge's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#444.0264.026
Presentation (graphics, audio)#694.1054.105
Fun#1103.4473.447
Originality#1263.6583.658

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Cartridge Partridge uses different modes of gameplay.
The "Master Mode" Gameplay uses this mode-switching as a mechanic, where any given mode needs to interface with the challenges of every other mode.

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted(+1)

Ahh what a fun submission!  I was surprised when the enemies persisted between games, but y'all did it in such a way that felt natural and fun. I love seeing full teams coming together for solid, polished jam games like this one, well done!

Submitted(+1)

Aaah...to be a lil pigeon enjoying some funky SNES games...but fr great game thought the only issue i had was that at the end of the minigames they would sometimes mix with each  other but when i got back to the game selection screen it would fix itself so we good.

Developer(+1)

What your describing might be master mode, it mixes all of the minigames together. Thanks for playing! 

Submitted(+1)

Very interesting take on the idea of a minigame collection. I love the presentation in this game with everything feeling like playing on an actual tv like the volume controls being buttons on the tv. My favorite is the controls being little sticky notes. Great work.

Submitted(+1)

Love the retro throwback ! concept and sound design was DOPE!

Submitted(+1)

Cool idea for this game! The way enemies from the previous game still interact with you in the next is a neat way to handle mode switching. Makes for some very dynamic gameplay. I think the frog one was a little too frustrating though, something about the hitboxes never quite felt right. Still, it's a pretty awesome set of games and I love how the idea came together. 

Submitted(+1)

Having Z as the action key and WASD as movement made this unplayable for me. I don't know if other people have tiny hands or whatever but I could not make it work. Which is a shame because it looks incredible. Tons of great concepts and interesting changes. If you release a version with I don't know like space bar or any other key that won't be directly under my other hand while playing I'll try it again. Good job!

Developer(+1)

You can also use the arrow keys. And I totally agree, more action keys is a good idea. We will probably add space, and then J and K for WASD players. Thanks for playing!

Submitted(+1)

The attention to detail with all the different levels and characters is great!. My favourite level was definitely the second; felt like playing golf. Loved how simple the controls and premise were.

Submitted(+1)

Oh wow, I also had a very similar idea but a wildly different execution.  Master mode caught me off guard. That was really fun to play. Great visuals and music/SFX especially when the game mode switches! Y'all did a great job!   

Submitted(+1)

Very fun, I enjoyed the old console games vibes, feels like one of the arcade collections you'd have as a kid.

Submitted(+1)

This is really creative - I lost at 10 on master mode; it gets really tough! The Castlevania mode was pretty tough with controller. I kept either going through a door when I didn't want to or the other way around. 

Very well executed overall.

Submitted(+1)

The many modes at the same time got very rocky! It was really hardcore, but fun enough to keep trying. Nice job!

Submitted(+1)

Amazing work on this! It's a lovely game, I really enjoyed the polish on this, having the tv as the menu and the different cartridges and music. Everything was put together with great care and quality. The variety of mini games were also wonderfully fun. Great job!

Developer (1 edit)

Thank you so much for playing! If you liked the music, check it out stress-free here! https://youtube.com/playlist?list=PLGSlmTNz1GnX_mXTJMVZmcoKuqYnyxY4j&si=kZmpldB8... I had a blast making the music and sfx for the game so I appreciate the praise.

Submitted(+1)

Excellent take on the theme! The juice and effects are great, and even simple things like the cartridge flying across the room when ejected is so satisfying. Also, great design choice to keep the game in the same mode after dying, so the player can learn the ropes before switching modes again. Very well done!

Submitted(+1)

It was a fun experience !

Submitted(+1)

Wow, this game is insanely polished. Love the presentation of each game, and the retro console vibe. All the pixel art, special effects, music, and sound effects are on point. My only note is that I think Z is an odd choice for the action key, would've been nice to be able to use spacebar. Other than that, absolutely loved it!

Submitted(+1)

Great game! Loved the modes

Submitted(+2)

Loved the different aesthetics blending into a cohesive theme to form a whole game. We also took a similar mini-game mode approach, and we're so glad others were thinking about it the same way we were! Really creative presentation, and the music and sound design were top notch as well.

Submitted(+1)

Very cool, I love that you successfully combined 5 different games together like that. Your sound effects were glorious.

My main issue with the game was I didn't know "Z" was the menu button until I clicked it enough. If you could just add that to the game's description it might help out other players.

Overall GJ team! The golf one was my favorite!

Submitted(+1)

Very cool gameplay idea! It's def challenging having modes switch so quick and previous modes' enemies still on the map!

Submitted(+1)

Super cool, but I had a weird bug during the golf game, where if you hit an enemy head on, instead of killing the player, it just crashed the game to black.

Developer

Good to know, will definitely be looking into fixing the bugs in a post-jam version. Thanks for playing!

Viewing comments 33 to 14 of 33 · Next page · Last page