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A jam submission

Shoot Into The VoidView game page

One last shot in the dark, can you survive it?
Submitted by gameboymarcus (@marcussanatan), Hsaka (@_hsaka_) — 13 hours, 25 minutes before the deadline
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Shoot Into The Void's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#44.2144.214
Overall#234.0004.000
Gameplay#353.7863.786
Theme interpretation#673.7863.786
Audio#853.5003.500
Graphics#2113.0713.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/msanatan/ShootIntoTheVoid

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Comments

Submitted

nice job

Submitted

Interesting concept. I find the asteroids way too interfering with the gameplay, but that might be my doing. It was really fun trying it, though! Congrats!

Submitted

Really fun! The turn based idea mixed with the guided missile is a good touch

The game could greatly benefit of more juiciness and player's feedback. Also, IMO the asteroids are too punitive

Submitted

Really interesting idea! I think there's a lot of potential with this game if the mechanic is expanded a bit more and the gameplay is balanced. In its current state, it's a really cool mechanic demo and I love the arcade vibes!

Submitted

At first I skipped tutorial and thought to my self "Omg hits is super hard!!! How did others get so much points" :D

Then I went back and realized my shot follows the mouse xD Game is still hard though, not gona lie!
I'd complain that while it visually show I can move in a circle for me it seemed like its actually a square.

I also feel there was no need to limit me with just that tiny space to move. It would feel better if I could move freely around and take a better strategic use from asteroids. Them moving around me is too little helpful as I can't really predict where they are going to be when my turn ends and they usually cover me for just a split second :( Makes me wonder if you tried that internally at first and decided thats too easy.

Submitted

First of, I really liked the game. It’s core idea and its execution. Although this is one of the games that could use some extra tweaks to make it more enjoyable by an average player.

I recorded my gameplay experience: https://www.youtube.com/watch?v=FrDbzXJvKHQ

The things I like:

  • The turn based nature of the game is neat. I like that you’re actually fighting the spaceships in space. If you don’t eliminate them, you’ll be attacked by every surviving vessel.

  • I was surprised to see more than a couple of different bonuses. They seem to be useful too. Some of them more useful than other, but that’s to be expected.

  • The game menu looks great. I like the style.

  • The highscores is a nice touch too.

  • This game has a high replayability. Different runs feel different. This can probably get even better with updated, post-jam release. I’m looking forward to it.

The major thing that made me uncomfortable is: the asteroids. They are many, they’re fast, they’re hard to memorize (because you’re already trying to memorize several objects on the screen). I think that something needs to be done about it. There are many ways to approach that (on of them is to say that it’s an intended difficulty level, etc.)

Perhaps there are 2 main ways to handle that:

  1. Give the player some more tools to avoid or handle them.

  2. Make them less dangerous.

I’ll take the idea that the games should maximize the player positive experience even at the cost of giving a little bit more forgiving than they could be. The challenge could be a positive experience, but only if you feel like you’re overcoming using your skills. Right now it’s really hard to play around the asteroids. At least in my opinion.

Here is a mixed bag of my thoughts in that regard:

  • Make the orbits differently colored, so player knows which orbit is dangerous.

  • Make it impossible to shot right into the asteroid; sometimes it’s easy to mess with timings. I think 0.3 secs of invulnerability wouldn’t hurt much.

  • Keep the asteroids visible during the shot; you’ll still need to fly around them; or, as a compromize, detect the asteroid outline at some relatively small radius around the projectile

  • Make them decrease the lifespan (~hp) of the bullet instead of instantly destroying it

  • Spawn less asteroids per level (I think I saw levels with 5-6 asteroids, that’s a lot)

  • Decrease their speed; or maybe make all of them fly with constant speed; in other words: make them more predictable (so it’s easier to memorize the pattern for the level)

  • Destroy the asteroid when it collides with a bullet; this way, the first wave of the enemy shots will decrease the number of asteroids, making the 2-3 turns easier for the player (although you’ll not get any extra cover too after that)

There could be more ideas. Maybe some of them could be combined. It may be also possible to implement some of them as a part of the difficulty level.

Good luck with this game! I think it has the potential.

Submitted(+1)

Really neat concept! The online leaderboard is a great addition.

Developer

With Godot, leaderboards are easy with Godot and SilentWolf. Truly makes things easier!

Submitted(+1)

Loved it. Great innovative game mechanic. nicely done. Well executed! I might have to look at your code to get some tips.

Developer

Please review the code by all means :-) there are bits of it which may not be Godot’s best practice, but we got something solid in time! Thanks for playing!

Submitted(+1)

Amazing game with a lot of polish! I thoroughly enjoyed it :D 

Developer

Yay! A happy player haha. Thanks for giving it a go!

Submitted(+1)

Nice game, really like to play it, with a graphics upgrade this would be a solid game in the market 

Developer

Wow, I’m glad you see so much potential in it! Thanks for playing and the great feedback

Submitted(+1)

Solid game! The gameplay is challenging and well thought-out. And you have a highscore list! Loving it - Well done!

Developer

Super glad you enjoyed it! Before it was way too easy, so we made some tweaks in hopes to get it “just right”. The bosses typically knock the winds off my sails. Thanks again! And I’m looking forward to your entry a lot!

(+1)

Game is rell vibes. Good job guys, love the play and the music. 

Developer

Awesome! I’m glad you liked it!

Submitted(+1)

Hell this game is addictive. The leaderboard is mine now until the next crazy person decides to go for it. Very very solid!

Developer

I can’t even survive so long to get that many points! I’m glad you enjoyed it!

Submitted(+1)

Fun gameplay :) good job team

Developer

Thank you! We used the same cliche, so I’m glad you enjoyed it!