Thank you for playing and the feedback! :) <3 We will definitely improve the playing experience by making gameplay options more clear! The spikes themselves don't have an invisible wall btw. That is just the collision of them and the Emu, but I get your point and we will definitely see what we can do about the level designs and communication towards the player :D
Chapri404
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Alright alright, this game is great. You guys did amazing work! The art and music is wonderful and the animation is just absolutely adorable with the little guy bouncing behind as you gathered speed! The controls might have felt weird, but I think it actually was for the better of the game. Gave it a bit more of a goofy feel. Some tweaking here and there is always possible of course, but all in all, well done :)
Don't know how to open the can though.. :D
Looks incredibly cute. Took me a little while to understand what exactly I was doing, but once I got it, it's pretty fun! I would recommend maybe leaving the tiniest bit of coyote time between the arrows changing and the player pressing though. Currently it felt like I was sometimes pressing the next arrow. I seem to have the worst timing and always press right as they're changing... :D Might also just be a me-issue. However, very well done for the short time span!
(Also, I just read that the arrows more from left to right in one of your previous answers, had not noticed that either. Woops :D)
Nice little game! :D Well done! I like being able to see the AI. Pretty easily figured out where I could place units, however it might be nice to display the cost of a unit somewhere. Also took me way too long to figure out I could collect the coin bags. I guess 2am me is not the brightest. However, all in all for 48 hours this is very nice! Good job :D
I liked how it incorporated the Resident Evil fixed cameras and stuff. Definitely felt like playing a zombie from the actual games. The music fits great too and makes it feel nicely eerie! Saw the file size and instantly knew it was Unreal :D We love you, Unreal <3 Either way, for 48 hours, you did a great job! Had to get a little used to the controls every time the cameras switched, but all in all, great work! The characters looked great as well! :)
Played it from the game page instead of the random submission page and it worked flawlessly! Nice game. I very much enjoy puzzle games and while the premise is technically simple, the puzzles themselves are of an enjoyable difficulty. Cute graphics and great sounds. Very fun and satisfying :) Would love to play more of it!
Nice work! I've never been more stressed about a fish, haha. I'm never very good at typing games, but this one was doable :) Took me a while to realise I didn't need to press all the buttons within the time of the bar depleting at the bottom. Made a lot of mistakes because of that, but after realising, it became a lot easier. Maybe make that bar go as fast as the time that you have? :D
Fun concept. Also had the problem of the enemy freezing up during the second attack phase however. In which case I could click away the enemy's card's icons, but nothing else really happened anymore. Also didn't really know what the special powers were, but I think that would also have been more clear the longer I'd be able to play. However, for as far as I could tell, it felt like a fun game! Well done!
Looks very nice and loved the tutorial bit. I need more of that motherboard! The comments were also pretty fun :) However, I'm lacking a little bit of strategy or so. Currently it's just click what comes available whenever it becomes available. Also, being able to see how many of something you have to load, might be nice! Love the sound and art though! Nicely done!
Thanks for playing and for the feedback! <3 :) While not technically intentional, we did encounter the farmer flying a couple of times as well. Wasn't too game-breaking and kind of funny, so we didn't really care fixing it for the game jam :D
As for the lag, it could be the AI. Honestly, most of the assets are too low poly and the material is too simple for them to cause too much lag, but we'll have a better look at it another time when we have some time again for sure. Thanks for the idea though! :)
Aw man, this is actually a great game. Both visually and how it played. I had a blast! Great job! :) Not too easy either. I like what you did in terms of AI. For two days, this is amazing! Well done! All I can really nitpick about it, is that the checkmark and cross when placing a tower aren't too visible. Might want to give them a slight background or something, and/or put them under the tower you are placing, so they appear where the player is looking. Missed them the first time around! However, that's really a minor thing!
Edit: Also, maybe up the contrast a little between the text and background of your itch.io page? It's kind of hard to read :)
At first I was wondering where the horror was in the gameplay and then it just turned more and more disturbing. Nice take on the theme. A little confused as to why the babies were falling into the lake, but hey, I can roll with it :D Those 25 fishermen is pretty brutal with the full reset on missing even one though. All in all, good job though!
At first I was wondering where the horror was in the gameplay and then it just turned more and more disturbing. Nice take on the theme. A little confused as to why the babies were falling into the lake, but hey, I can roll with it :D Those 25 fishermen is pretty brutal with the full reset on missing even one though. All in all, good job though!
Such a cute game! Felt very polished and honestly was a lot of fun too! Great work :) Loved the little dinos and their animations and the physics on them feel great. Wasn't entirely sure sometimes when I could or couldn't move a platform as they sometimes felt like they were stuck even if the blue dino was not on or close to the platform, but had a blast either way. Well done!
Pretty fun game, love the concept! All if all, I'd say you guys did a great job. The rams still gave a little bit of variety in the gameplay. All sheep look very cute as well! I did manage to get myself flying by walking over a rock and couldn't hit anything any more, because of it, but it was basically the end of the day anyway, so all fine :)