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Cherry Nugget Games

49
Posts
44
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A member registered Mar 10, 2022 · View creator page →

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Sick thanks so much!

Loved the concept and the execution, I'm a sucker for a good (clever) puzzle! The music got a little on my nerves, other then that.. luv it!

Thanks!

Thanks so much!

Haha anything can happen I guess :P.. not sure what might have caused that!

I really like the concept. Controls are difficult though! I think using the arrow keys to "hard" rotate the wheel would be better playable! The ball should also move slower in the beginning and ramp up the further you get. But again a complete game and a great idea!

Yes using CRTL was a mistake... but cant change that now :P (you can play with a controller though!). The stamina running low is indicated with a switch icon in the bottom right... but that might not be super clear.. we wanted to add more animations for it but time ran out!

Thanks nugget! We we're toying with the idea of a diorama style city management game where you could toy with world parameters (with many knobs) to try and make a hero rise.. still like the idea but in 48 hours... nah

Thank you so much!

Thanks for the feedback!

Thanks for playing!

Yeah heard that before... if you not properly focused the browser does that... stupid oversight on our side!! BTW it also has full controller support!

Don't forget to reverse roles often! Speed gets slower and slower over time when you don't switch!

Oh noes! Thanks for playing anyway!

Awesome!

Love it dude! Such a good game with crazy brain teasers! 

I like the idea! Unfortunately I couldn't get the camera to stop rotating uncontrollably.. did knock some pins over though :D

Thanks! Roy is an amazing pixel artist indeed!

Thanks for checking it out anyway! Tweaking and making things perfect is always hard in 48 hours right!

Thanks! We had a lot of ideas but this one felt the best :D

Thanks for playing it and checking it out!

Awesome thanks for pulling through!

Holy cow, the art is amazing!

Yeah we found that middle scroll thing way to late.. and you are right floor 4 should have been the last level!!

thanks so much!

Wow, this looked and felt great! I think the main mechanic of loading dice, adding them up and looking at the enemies was a bit much for me and didn't feel intuitive. Other then that, definitely had some fun just blasting the s*** out of some dice! (also the fact your dice stayed around is such a great polish detail!)

I like the game, well rounded and very polished. That said I do feel the dice, and rolling mechanic felt slapped on, and visual rather then mechanical. Which is a shame considering the theme of the jam! Looking at it not through my "jam glasses": it's release ready!

Haha hope so 🤞

Thanks so much!

Thanks so much!

I really like the look and feel of it!

Thanks so much!

Thank you!

Wow! Best game I played so far! Love the polish, the feel, the idea and the gameplay! Awesome submission.

Had a real "WHAAAAAT" moment getting 60k points at once (might have been a error..but still felt great!). Very simple, but very well executed!

I love the art style of the story, and the overall concept! Very clever idea, well executed! I did feel the hit box of the character was to big which made for some (imho) undeserved deaths.. other then that I like it!

Very polished, and very hard... I think it would have been cool if you would have been able to roll for each stat increase. I liked the "Roll-for-how-many-stats-you-keep" mechanic, very clever.

I had a real "WHAAAAAT" moment the D20 dropped! Though I have seen many games already using this same concept, I think I liked this one the best :P. Simple and Satisfying...

Thanks so much!

Thanks! We had some problems with the difficulty tweaking, between the traps and physics shenanigans. If we had more time a slower difficulty ramp would definitely give players more practice!