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Loaded Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #299 | 4.181 | 4.181 |
Overall | #923 | 3.474 | 3.474 |
Enjoyment | #1435 | 3.108 | 3.108 |
Creativity | #2020 | 3.133 | 3.133 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You shoot dice from a rocket launcher
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was a pretty fun. I love the concept but the colors a little bit too bright for me)
Anyway, I managed to get a lot of fun - Nice job!
Thanks!
Awesome game, nice work! Had a lot of fun with this one, super crunchy and juicy!
Thanks so much!
A simple top-down shooter, but with the addition of math!
Really fun twist on the shooter mechanic, but wish that the camera is a bit wider, hard to see when enemies are coming from the other side.
A very fun game that feels polished despite being coded in 50 hours.
Congrats on finishing the jam !
Thank you! I've added in some lookahead time in the post-jam version which will hopefully fix that issue. Thanks for the feedback!
Super good game! Loved the music and the aesthetic was definitely one of the best of the whole jam. The game play was fun, though I believe how the game works should be better explained in the game. That said, I loved the loading mechanic and after reading the instructions, it was really fun to load the correct dice and get those huge, crunchy explosions. Great game!
Thanks! It means a lot to hear that. Definitely including a tutorial in the post-jam version!
Super art style! The gameplay felt great, and the art made it all better. Very enjoyable. Congrats on your submission :)
Thank you so much!
Cool graphics
Thanks!
Those lines are thicc, visual effects are nice, and controls feel smooth. Expected a bit more resonance with the theme, thanks!
Nice juicy gameplay and presentation! I like the idea of having to add the dice together to create an explosion, though I felt once the enemies got to higher numbers the mechanic kind of falls through. Still a very fun game!
Thanks! In the post jam version I'm probably going to change it so the card in some waves can only be certain numbers so you don't get unlucky with a 2 or 3 when there are lots of high number enemies.
The game feels so juicy. The tiny screen shakes feel cool. The sound effects in the game are very fitting. The UI had no scaling issues too. I can tell you put a lot of effort into polishing the game. Other than the visuals/sounds, the game idea is also very interesting, and the game feels quite balanced. Great job mate!
Thank you so much!
"tomatosauce" "Tell the creator to turn on remote play and put it on steam" "slay" x2 "yals" - Twitch Chat
"Tic tac toe is fun... with friends." - Moog
Good SFX, it was a bit hard to keep up with the center card changing alongside the massive variety in enemies, still fun tho. I really like the polish where the colored explosions/blood stay on the floor. Also good job on the UI. One thing that confused me was that the enemies would sometimes start at 5, but the card would be at 2 so I had no way of killing them.
Hey I remember you from your stream! Thanks for checking out my game and thanks for the feedback. I'm hoping to address some of those issues in a post-jam version of the game.
Looking forward to a post jam version! this is way too chaotic for me to do anything other than just run around and spam lol
Yep, hoping that I'll be able to fix a lot of the issues with the current version in the post-jam version. Thanks for playing!
Wow, this looked and felt great! I think the main mechanic of loading dice, adding them up and looking at the enemies was a bit much for me and didn't feel intuitive. Other then that, definitely had some fun just blasting the s*** out of some dice! (also the fact your dice stayed around is such a great polish detail!)
Thank you! Yeah, I'm currently working on a post-jam version that will hopefully make everything more intuitive and clear. Thanks for the feedback!
Wow, what a great game! Everything feels very satisfying and polished and the guns feel great to play. The enemies are sometimes hard to see when they're attacking the king, especially the small red guys. Still, I really enjoyed playing! Nice job!
Thank you so much!
This game seems really interesting, but is definitely too complicated for me to properly get into lol. I saw you mention that you might continue with the game and release a less chaotic and more fleshed-version version in the future, and I'm really looking forward to it! Thank you for the fun game!
Thanks! Yeah, I will admit that the main mechanic is pretty complicated. I'm working on a post-jam version that adds a lot of quality of life features to make everything more clear, e.g. showing your loaded dice number in the UI, outlining enemies that will explode if you shoot them, etc. Thanks for playing!
Very cool! I look forward to seeing it!
Long-lost Vlambeer game :P
Time slowing down on the right-click menu would be a real nice touch
Vlambeer was a big inspiration! Also agreed, definitely adding that in a post-jam version!
Great presentation!
Thanks so much!
Great pixel art and juice! could use some balance and tweaks.
The view felt a bit too small to see the enemies approaching and be able to plan and dodge well.
Also the shooting sound was too loud compared to the music.
Overall very good!!
Thanks! Yeah, it definitely needs a lot of balancing. I'm thinking of adding some lookahead to the camera in the direction that you are aiming which should hopefully help with that issue. Thanks for the feedback!
this game is soo smooth I love it!!
Thank you!!
Hot dog this game is juicy as hell! The main number adding mechanic was a little tough to get the hang of, but I had a lot of fun with this entry nonetheless.
Thank you so much! Basically my main goal was to make it as juicy as possible so I'm glad you think I succeeded with that!
Nice!
Thanks!