Yeah that's my bad, I thought I'd fixed it but didn't have time to look at it again before the deadline. It's because it only checks the input when the tongue wants to move, rather than at any point and storing the input for the next move.
Circa1998
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The instructions threw me off, but once I figured out how the game actually played this is a fantastic little puzzle game, genuinely interesting and worth rating very highly. The story was cute, the world map was a nice touch. But I think the introduction needs to be stronger because while it's cool to get people using the mechanic in order to get them into the game, if they don't understand the mechanic they might never get in.
I'm conflicted about how to rate this for Authenticity, I really like what you've done here, using the same amount of pixels in 64x64 but shifting it to something like 70x52 for a nicer screen shape, but I was explicitly told I wasn't allowed to do this when I asked at the start of the jam.
That aside, I liked exploring the worlds even though they are mostly empty, they have a nice ethereal feel to them and the colours are interesting and varied between the different worlds. I'd love to be able to explore worlds like these with some simple puzzles or story mechanics that would be great. Nice work.
I think this is my favorite thus far, the controls are solid, moving around and attacking feels alright, rolling feels pretty smooth although I managed to get stuck outside of the screen a couple times and had to restart. Music and theme are exceptional, really enjoyed this one, feels like a world I'd want to see more of.