The idea and artistic style are amazing, the interpretation of climbing is incredible. I missed some instructions on how to make the moon even bigger, I didn't realize until the third try that the moon gets bigger with the pieces of the earth, on the other hand, I think it would be interesting if a warning was given before spawning a building, on several occasions, was falling and the building appeared in my location, so I had to restart
ClaudixoPG
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The map looks amazing, but the interactions are not clear. I think it can be improved in the graphical aspects and how the actions will affect the user. On several occasions, I made a low risk decision and I couldn't because I didn't have the skills or the tools, but I had no way of knowing this before clicking left or right.
great idea! The idea is super interesting, I like the interpretation of Scale that you used in the video game. The collisions were a bit uncomfortable, I think it is necessary to modify them so as not to get stuck. I think that if you implement the movement with WASD and apply a filter to the clouds so that they do not cover the view, the game would be more entertaining
The game is very nice, I think the story is interesting. I think the game could improve if the challenges were not just clicking on the surrounding objects, it could be interesting that crafting was not only used to create objects for your girlfriend, but you could create objects to visit other areas, or solve certain puzzles of the environment
The game is incredibly entertaining and the simple style is beautiful. I think it is necessary to present the instructions at the beginning to know that the tiles only interact in the round. I created my map thinking that previous connections affected the decision of the next round, but I realized that wasn't the case, and my plan was ruined.