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A jam submission

Weight of JudgementView game page

Rogue-like deck builder game with Cthulhu theme character.
Submitted by tanapatkarn53 — 3 hours, 12 minutes before the deadline
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Weight of Judgement's itch.io page

Results

CriteriaRankScore*Raw Score
Style#14173.6863.686
Enjoyment#16963.2753.275
Overall#20783.3013.301
Creativity#36222.9412.941

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Scale the Weight of all your skill to all enemy skill. which team have more weight of skill member of that team take damage

Development Time

48 hours

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+2)

very cool game, gameplay could use more decision making, also the art is lovely

Submitted(+2)

Loved the artstyle, really enjoyed it, not sure if the enemies attacks where bugged, nontheless i had a great time

Submitted(+1)

Really fun game but I'm confused about how the scale has anything to do with combat. It wasn't very clear. Mine stayed at 0 even balance the entire time.

Submitted(+1)

That's a lot of mechanics and system to get in place in a short period of time! I really like the aesthetic of the game and the music was great

Submitted(+1)

Love the deck building mechanic! It was a lot of fun to play and the visuals look great!

Submitted(+2)

Pretty fun deck building combat game! I wish that the scale had more of an impact on gameplay for the theme though (e.g. maybe there are tradeoffs with doing more actions but suffering some penalty due to the "weight" of the actions). But altogether quite fun!

Submitted(+2)

Very cool idea ! quite ambitious to do a deck building card game for a jam I feel like, yet you nailed it and with cool visuals. Some artifact and effect could use some more explanations

Submitted(+1)

The game is really fun. This game has the potential to be a good game. The core of the game is to marshal your skills and disrupt your enemies' skills. So, I think balance and instructions are needed to understand the game.

Submitted(+1)

I liked it! I will give it another run after

Submitted(+1)

Really cool art in this one, and a nice concept! Nice job!

Submitted(+1)

Fun game! Big fan of the genre thought I was able to cheese many of the encounters lmao

Submitted(+1)

amazing concept! it would make for a great slay the spire x into the breach strategy/puzzle/roguelike game. I'm not sure how well it fits the theme tho the scale thing doesn't really feel like it does anything

Submitted(+1)

The gameplay is really fun, had me hooked for a few games until I learned the ultimate strat and beat it.

Reminds me of slay the spire.

Submitted(+1)

The gameplay is so satisfying and the aesthetics immediately attracts attention!

The only thing i wish to have is a tutorial, i didn't get fro, the start that you were supposed to drag the skills to the left top corner and just watched my character suspiciously taking damage and nothing else :D

Do i understand correctly that it was supposed to have several characters on your team? or maybe i didn't find how you can change it?

Very nice entry!

Submitted(+1)

Great interpretation of the word 'Scale'! The visuals are stunning, and it’s clear that a lot of effort went into designing the cards and enemies. Some tutorials would be a nice addition, but overall, You guys did an impressive job kub!

holy shit

(+1)

I love the onomatopoeias on the attacks. 

(+1)

Wow! Very stylish With tutorials on the mechanics this could be even better. Great work

Viewing comments 28 to 9 of 28 · Next page · Last page