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Cloudy_Developer

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A member registered Feb 21, 2024 · View creator page →

Creator of

Recent community posts

Glad you enjoyed it! I have fixed the bugs and will update the game (with a leaderboard :D ) as soon as the rating period ends (in 6 minutes now).

Interesting game. Also, would've liked to automatically respawn instead of having to refresh the page after losing.

This game looks really fun but for some reason I can't bring my character to fly as seen in the video :(

Good art and interesting game mechanics! However, it seems way too hard and the movement is too slippery and I can't control it well. The spikes also seem to often have bad hitboxes.

Fun game and nice way of implementing the theme!

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Wow, we've got similar games. The music was nice. I feel like the game is waay too hard though (especially due to how the level is built) and it's annoying to be almost 2/3 done and then fall all the way back down (checkpoints might've been a good idea). Also, if you manage to get the player to lay sideways... it's so hard to control him and it's hard to get him to stand back up.

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Nice idea and cute slime! The music was good, too. I think the slime hitbox should be bigger though, as you have to be suuper precise on where you click in order to even be able to aim him - that was really annoying. Or make it so you're able to drag him from anywhere on the screen. And perhaps the timer can start after the first interaction of the user instead of it automatically starting. :)

Really beautiful game! The timer seems to be a bit bugged out, though. I really liked the art and sounds!

Fun idea, it's a bit confusing though (how to crash the computer). But I really like the aesthetics (although the main menu is a bit too dark in my opinion) and the sounds were also really well-made.

Cute slimes and nice music!

Cool aesthetics!

After having played so many games with sloppy movement and bad hitboxes I am glad to have found your game! It is a balanced, nice game with good music and art. Definitely one of the better ones so far.

I really liked the artstyle of this game! The lighting and - I assume - shaders were beautiful.

Wow, awesome game! I really liked having to use the other planets' gravity! Level 5 was the hardest but also coolest level for me.

A really funny game! I liked it. It was also cool to see that there were different keys and ways you could've beaten the game!

Haha, a great, relatable and heartfelt story about a man who wanted nothing more but to eat pizza... 10/10 (ngl, I was expecting a ronald mcdonald jumpscare at the end)

The graphics and music are cool and the idea behind the game is also good. I liked the first part and the beginning of the second and third part... but overall part 2 was waaaay too hard - the player is slippery and the hitboxes were waaay too big (I don't know if the spikes' or the player's hitboxes were square or too large or whatever... they were just very annoying, which made it very hard combined with the slippery movement). But as I said, the aesthetics were really awesome.

Interesting game. However, I would've liked to move horizontally, too.

Wow, we've got similar game mechanics! The music was also nice. The game is pretty hard though - that big fall trap was pretty unneccessary imo. And I just can't get further than the blue section - the player character is waaay too sensitive to the flamethrower and slides too much on the surfaces.

Interesting game! A bit too much screenshake, though.

Interesting game! A bit too much screenshake, though.

I was hoping nobody would be able to find this bug before I could fix it after the jam rating period ends, haha!

Can you beat my (the developer's) personal best? (05:13:6)

I'm glad you enjoyed it!

Interesting game idea! The art and music was also really cool - I liked that the different radios(?) played different music. However, it was really "laggy" and got real low FPS often.

I think you implemented the theme very well! The art was also good! But the hitboxes were very broken and that really annoyed me, the double jumping also only rarely worked and sometimes you would just get stuck somewhere (for example in front of the house, ...)

A nice, short game and a good idea. However, I would've liked the max energy amount to have been a bit higher (70-80).

Nice art and music! I liked it. But I think the hitboxes were a bit too unfair... also, please make it so you can automatically reload. It was a fun game.

Such a fun, short and well-drawn game!

Thanks for having playtested it!

Nice, short platformer! Good job!

Funny game. I had a quest to find a tschechisches Streichholzschächtelchen in the abyss, but couldn't see anything and couldn't continue, since the other quest was a racing quest (which is broken). I got to like 80k$. But it really was fun, getting near misses which makes you faster. Und du hattest lustige Objekte, die man finden muss, wie eben das zuersterwähnte tschechische Streichholzkästelchen.

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Wow, I really liked this game! The music too. I was getting really excited to get to the overworld, so I was a bit disappointed to see that this is where the game currently ends. :(
I hope to continue playing it someday, when it is finished. Also, there are a few annoying bugs: At the start of every fight I get the "No more mana" text and I need to actually run out of mana to make it go away (maybe it's because I skipped the intro, as I have played this game once before the jam finished) and the boss' music continues playing after beating it... also, the password thing could've maybe had a better design (show if the password is wrong, retry, ... and to not make it scrollable). I also think it would be really fun if those face cards (Ace, queen, ...) could be stacked, so one multiplies another one and that the next one and so on.
But overall, I think this game really has potential to be made into a real good one!

I really like the art and that you made each theme into a character!

Sure. For the vegetable cutting one, it is too hard to cut the vegetables and I think you'd need a better way to differentiate between the foods you were supposed to cut and which you shouldn't (maybe red and white outlines?). The antigravity one needs some skill... perhaps make the first part of the level a bit easier so new players can learn how to control it. The King of Cards and Gem-swap thingie were too easy (you always had to click like twice or three times on the same items and you won). I didn't understand the one with the Turn to Stone... until I did, but that was probably my fault for not reading the instructions well. Another issue I had was, that using the buttons or using the keys either didn't always work or were just too hard, when you could just click on the game-display and it worked better.

I'm happy you liked it! Perhaps I should've had a better end goal instead of just getting 25 hearts anyways, haha.

I'm glad you enjoyed it!

After beating over 369 snakes in the a ton of snakes level the bar just continued and it never stopped, so I hope that was the whole game and I didn't miss anything! But it really is the game that I had the most fun in this game jam so far. The menu, the intro, art, music, sounds... THE WEAPONS! They were all awesome. It really is a fun game to play! (It does get a bit... well, quite laggy/slow after a while and the death screen also took pretty long for me since those particles of the baby took a long time to go)

I really like the concept, art, music... almost everything! But I would have liked a mouse sensitivity setting, fullscreen-mode in the browser and perhaps just making it a biiiit easier.

It's a nice game!