Glad you enjoyed it! I have fixed the bugs and will update the game (with a leaderboard :D ) as soon as the rating period ends (in 6 minutes now).
Cloudy_Developer
Creator of
Recent community posts
Wow, we've got similar games. The music was nice. I feel like the game is waay too hard though (especially due to how the level is built) and it's annoying to be almost 2/3 done and then fall all the way back down (checkpoints might've been a good idea). Also, if you manage to get the player to lay sideways... it's so hard to control him and it's hard to get him to stand back up.
Nice idea and cute slime! The music was good, too. I think the slime hitbox should be bigger though, as you have to be suuper precise on where you click in order to even be able to aim him - that was really annoying. Or make it so you're able to drag him from anywhere on the screen. And perhaps the timer can start after the first interaction of the user instead of it automatically starting. :)
The graphics and music are cool and the idea behind the game is also good. I liked the first part and the beginning of the second and third part... but overall part 2 was waaaay too hard - the player is slippery and the hitboxes were waaay too big (I don't know if the spikes' or the player's hitboxes were square or too large or whatever... they were just very annoying, which made it very hard combined with the slippery movement). But as I said, the aesthetics were really awesome.
Funny game. I had a quest to find a tschechisches Streichholzschächtelchen in the abyss, but couldn't see anything and couldn't continue, since the other quest was a racing quest (which is broken). I got to like 80k$. But it really was fun, getting near misses which makes you faster. Und du hattest lustige Objekte, die man finden muss, wie eben das zuersterwähnte tschechische Streichholzkästelchen.
Wow, I really liked this game! The music too. I was getting really excited to get to the overworld, so I was a bit disappointed to see that this is where the game currently ends. :(
I hope to continue playing it someday, when it is finished. Also, there are a few annoying bugs: At the start of every fight I get the "No more mana" text and I need to actually run out of mana to make it go away (maybe it's because I skipped the intro, as I have played this game once before the jam finished) and the boss' music continues playing after beating it... also, the password thing could've maybe had a better design (show if the password is wrong, retry, ... and to not make it scrollable). I also think it would be really fun if those face cards (Ace, queen, ...) could be stacked, so one multiplies another one and that the next one and so on.
But overall, I think this game really has potential to be made into a real good one!
Sure. For the vegetable cutting one, it is too hard to cut the vegetables and I think you'd need a better way to differentiate between the foods you were supposed to cut and which you shouldn't (maybe red and white outlines?). The antigravity one needs some skill... perhaps make the first part of the level a bit easier so new players can learn how to control it. The King of Cards and Gem-swap thingie were too easy (you always had to click like twice or three times on the same items and you won). I didn't understand the one with the Turn to Stone... until I did, but that was probably my fault for not reading the instructions well. Another issue I had was, that using the buttons or using the keys either didn't always work or were just too hard, when you could just click on the game-display and it worked better.
After beating over 369 snakes in the a ton of snakes level the bar just continued and it never stopped, so I hope that was the whole game and I didn't miss anything! But it really is the game that I had the most fun in this game jam so far. The menu, the intro, art, music, sounds... THE WEAPONS! They were all awesome. It really is a fun game to play! (It does get a bit... well, quite laggy/slow after a while and the death screen also took pretty long for me since those particles of the baby took a long time to go)