This is a lot of fun! I was pleasantly surprised that it saved my progress after I returned.
CoddledSoftware
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Thanks! I spent about 30% of the time working on that part, and it was tricky, but I am rather happy with the results. This proof-of-concept from 7 years ago provided some great tips: https://github.com/SebLague/Spherical-Gravity
This was really well crafted, and I like that it has an actual story! After about 10 minutes of practice and experimentation, I was getting pretty good at using the proper one-use-tool on the proper items, and I plan to play again to try and beat all 3 levels. Great work for such a short amount of time! (Played using the second build with Quest 2 via Air Link).
Excellent work for such a short time period! The terrain, UI, and visual effects were all top-notch and well-synchronized. I am a big fan of exploration games, so the large map with glowing markers was awesome! I was not a fan of the turning mechanic (turn your head too far and the player starts to rotate), but props for trying something different! I played the PCVR version with a Quest 2 via Air Link.
This was fun. It took me a minute to realize that the colors of the items needed to match the color of the bins, but I found it quite engaging after that. I like the terrain, and this is a great demo of Hexabody VR (I had not knowingly played any games that used it). For a 9-day game jam, this is great work!
Thanks for playing! It was definitely on my priority list to place the ship near the departure planet, but I ran out of time. I never did figure out how to fix the buttons. The way you described it sounds about right, something about being rotated causes problems, like I'm using local coordinates instead of world coordinates somewhere (though I checked that). I'll make a better button before my next game :-).
This is my jam! I am a big Synthwave fan, and you've captured both the aesthetic and the tunes :-). So few games use the Vive Trackers, I haven't even turned mine on in a couple of months. Thank you for making this! Also, it provided pleasant flashbacks to early 2000's, dancing with friends in an arcade.