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That Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #185 | 2.875 | 2.875 |
Aesthetics | #296 | 2.750 | 2.750 |
Story | #307 | 1.875 | 1.875 |
Sound Design | #311 | 2.250 | 2.250 |
Horror | #336 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unity
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Comments
nice concept with the camera, took me a little bit to understand what i have to do. Hope you continue working on that project
I died a lot against jack'o lanterns... fun concept with the hidden horror made visible by the camera. Decent graphics, too. Good work!
Interesting idea, I liked the concept of the camera showing hidden objects. The game was really hard until I realized you can switch to an automatic weapon, then it was a bit too easy. Good work! I think this could be a very interesting game if you continue to develop it.
There are some interesting mechanics here. I like the idea of a camera allowing you to see things that you otherwise couldn't see (by my count, the camera shows the pumpkin with green light at the beginning, it shows the spell circle in the middle of the park, and it also allows you to see through walls in the park). It would be nice if the camera were a little more integrated into the gameplay. The ability to see through walls to see enemies has some use, but is limited in use during the fight segment. (If I were to guess, I imagine that you planned to have the camera be more integrated, but had to cut scope to hit the deadline, and that's completely understandable.)
Some interesting ideas that come to mind of directions that you could go with this (if you chose to) might be to have the camera reveal some enemies that couldn't be seen otherwise (ghosts, for example), and perhaps have the camera flash be something that would either stun enemies or temporarily reveal them or some such instead of the low powered gun that it currently is.
To beat the game, I found that I needed to grab the gun and then run away before then taking aim at the enemies. It might be good to have the first enemy spawns positioned a bit further away from the gun pickup so that players can see what's coming and have some time to react instead of being immediately ambushed.
All in all though, it's a fun little game with some some nice looking aesthetics. Well done.
I love the use of the view finder, really cool. The pumpkins Carved me haha
Very difficult couldn't beat it but I tried. Would you mind rating my game? https://itch.io/jam/scream-jam-2024/rate/305422