- Cute little music and art. It would be a good idea to have multiple music tracks for the “main” screen, just because you spend so much time there and the current music can get a little repetitive
- The main gameplay loop is nice and very well executed, but very easy. I quickly fell into the pattern of: check the shop to see which good is selling the highest, craft that good, getting if necessary the resources needed, then sell that good, rinse and repeat. This strategy let me easily exceed every gold requirement.
- It owuld be interesting if you have to keep the dragons satisfied in another way somehow. Like for example, maybe each dragon gets mad if you harvest from them too often?
- I love the art, it’s very well done! It would be a fun idea to animate the dragons.
- Overall, it’s a great game! I love the idea of a “cute game” with dragons! Amazing job!
Collisteru
Creator of
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- Simple controls. Great music. Great visuals. Dynamic title screen. I’m instantly impressed.
- Great gameplay. I like how difficulty scales with how big you are.
- The powerups are fun and well-designed. I like how much variety there is.
- It’s great how much music there is, and that it randomly selects a track to play when you start each game
- On itch.io. It’s hard to see the symbols on the blue orbs well enough to tell which powerup they are
- I know of no other puzzle archery games.
- Great controls — I love the concept of dragging your mouse back, like your drawing the bow. I also like the fact that the camera pan accelerates infinitely. I think this is the fastest camera in video games! :)
- Nice art style. Good job on the parallax scrolling.
- The fifth level is cheeky
- Helpful note to players: You need to mash, not hold, S and W to change the size of the arrow
- The Portal-inspired story and aesthetics work
- Impressive aiming mechanic for throwing blocks, good job!
- Great level design that does a good job teaching what the player needs to know
- Fun puzzle design
- Found it annoying that I couldn’t jump over the largest type of block at the largest size. It isn’t always easy to judge whether you can make a jump, and this provide a decent amount of the puzzling side of this game
- I found out later that you can jump again after using your jetpack — it would be nice to teach this to the player from the outset
- Overall, great game!
- I love the premise of this game. Amazing creativity.
- Lack of sound is a little disappointing
- Changing the scale of the level is a fun and great idea
- Changing the gravity scale is also a great idea
- I would love to see this as a full game!
- Thank you for attaching the scales automatically in some levels
- I had a lot of fun with this game.
- The puzzles are tough but satisfying
- Very fun puzzle platformer
- Different-size keys should be different colors, too, so it’s easier to differentiate. I also found it frustrating that I couldn’t always tell whether my mouse was big enough for a key yet or too small for a door.
- Bug: The “return to Menu” button after the credits doesn’t work
- I like the fact that the roots have a delay before they reach the prey, that makes it much more challenging and interesting
- The style, music, and premise are fantastic
- I didn’t see the ending because I clicked immediately when it showed the ending scene and it went immediately back to the main menu. It would be better if the ending scene had a button that directed you to the main menu, instead of clicking anywhere directing you to the main menu.
A fantastic submission that tells a good and relatable story with style.
First note: I had to install C++ Visual Studio and the .NET framework on Windows 11 for the Unreal Engine 4 to work. This might turn a lot of people off from playing the game. I'm not sure if it's something you can control, but it's something to be aware of.
Amazing music and aesthetics. I loved the sepia filter over everything and the simple textureless 3D models. The player character is cute. Simplicity goes a long way here.
The story's very common, but not depicted that often in art, so I appreciated it. The ending is fantastic.
For gameplay: it would be interesting if you needed to backtrack more to find the letters to spell the target word. You could also play with puns and synonyms. I found the platforming with the flames that appeared and disappeared pretty difficult.
Amazing work. Thanks!