little slow for my taste but i did enjoyed and liked the overall idea of the game itself.
it can be made more interactive with more polish as i can see.
Creativity and the usage of theme was very interesting.
Criteria | Rank | Score* | Raw Score |
Creativity | #6 | 3.714 | 3.714 |
Graphics | #17 | 3.429 | 3.429 |
Theme | #35 | 3.000 | 3.000 |
Overall | #35 | 2.714 | 2.714 |
Gameplay/Fun | #42 | 2.286 | 2.286 |
Music and Sound | #63 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
make a player see the light at the end of the tunnel
Did you use any pre-made assets? If so, credit them here:
Nathan Hood "dialogue Manager"
little slow for my taste but i did enjoyed and liked the overall idea of the game itself.
it can be made more interactive with more polish as i can see.
Creativity and the usage of theme was very interesting.
Quite a wholesome experience and an interesting take on mental health.
The faults we see are more of a product of the short timeframe we got to make the game than flaws with the game itself. Written works, we know for experience, eat up a lot of time.
The symbolism by which you tell the tale was something we enjoyed!
Give it a bit of polishing and it could very likely stand on its own outside of the limits of the jam.
Many hugs and good work.
"Achroma", a lack of color (like the greys of struggling with depression)? This is a beautiful translation of the theme into a concept, and I think you might be the only person who used 'light' in this manner. For that, I have to commend you. The artistry of this game makes it feel like a warm experience, and as an artist who struggles with depression frequently, this is like a gut punch for me. Sometimes, getting things done really does feel like i'm squeezing every last drop of motivation out of a tube of paint until I have nothing left. This was a very impactful experience for me, and I hope you're proud of your game because the premise is awesome, the ui is unique and homey, and the art itself is lovely and consistent.
my only faults, unfortunately, are the lack of sound effects or music, which I imagine must have just been a time constraint issue. Still, this would have been elevated even further with some included. And the other elephant in the room is, unfortunately, the game breaking bug that makes it so we can't go any further than the first 2 tubes of paint. I so wanted to play it to the end, but unfortunately the shower and journal option being broken made that impossible and that breaks my heart a little bit because I wanted to see Mary find peace and comfort in herself. Still, the fact that I can feel this way after playing your game for 15 minutes is a testament to your work and I respect all the devs who worked on this wholeheartedly.
Please let me know if you guys fix and/or update this, I want to finish playing it real bad. <3
After I unlock yellow showering becomes impossible. I love the concept of the game, though it sucks, I got softlocked. The art is rly good and game play and story seems engaging, good job.
Update: I can't get journaling to work no matter what I do. If the yellow tube is too empty, I get the edge case message, if I have not used enough, I'm told Mary has to do things before she can journal. Looks like some others have gotten through the game though and I know how hard it can be keeping track of a lot of variables in short jam. (My game has some lights not turning off between rooms if you try to go back because I did not see that happen in playtesting.) Might wait til after the jam to try to get past the yellow tube. I really like the concept for this game and the art is great, though I have a few suggestions for gameplay.
Sorry for the long wall of text. I plan to try playing again sometime after the jam.
I do not understand what to do after yellow is unlocked...
I was just stuck at that part for multiple days...
When ever I try to journal it says "Sorry I hit an edge detection" and I can't seem to get past yellow yet :(
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