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A jam submission

AcromaView game page

Make Mary, a strugguling artist, see the light at the end of the tunnel
Submitted by Myshyfun, SyphonDragon — 8 minutes, 11 seconds before the deadline
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Acroma's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#63.7143.714
Graphics#173.4293.429
Theme#353.0003.000
Overall#352.7142.714
Gameplay/Fun#422.2862.286
Music and Sound#631.1431.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the theme?
make a player see the light at the end of the tunnel

Did you use any pre-made assets? If so, credit them here:
Nathan Hood "dialogue Manager"

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Comments

Submitted

little slow for my taste but i did enjoyed and liked the overall idea of the game itself.
it can be made more interactive with more polish as i can see.

Creativity and the usage of theme was very interesting.

Submitted

Quite a wholesome experience and an interesting take on mental health.

The faults we see are more of a product of the short timeframe we got to make the game than flaws with the game itself. Written works, we know for experience, eat up a lot of time.

The symbolism by which you tell the tale was something we enjoyed!

Give it a bit of polishing and it could very likely stand on its own outside of the limits of the jam.

Many hugs and good work.

Submitted

"Achroma", a lack of color (like the greys of struggling with depression)? This is a beautiful translation of the theme into a concept, and I think you might be the only person who used 'light' in this manner. For that, I have to commend you. The artistry of this game makes it feel like a warm experience, and as an artist who struggles with depression frequently, this is like a gut punch for me. Sometimes, getting things done really does feel like i'm squeezing every last drop of motivation out of a tube of paint until I have nothing left. This was a very impactful experience for me, and I hope you're proud of your game because the premise is awesome, the ui is unique and homey, and the art itself is lovely and consistent.

my only faults, unfortunately, are the lack of sound effects or music, which I imagine must have just been a time constraint issue. Still, this would have been elevated even further with some included. And the other elephant in the room is, unfortunately, the game breaking bug that makes it so we can't go any further than the first 2 tubes of paint. I so wanted to play it to the end, but unfortunately the shower and journal option being broken made that impossible and that breaks my heart a little bit because I wanted to see Mary find peace and comfort in herself. Still, the fact that I can feel this way after playing your game for 15 minutes is a testament to your work and I respect all the devs who worked on this wholeheartedly. 

Please let me know if you guys fix and/or update this, I want to finish playing it real bad. <3

Submitted

After I unlock yellow showering becomes impossible. I love the concept of the game, though it sucks, I got softlocked. The art is rly good and game play and story seems engaging, good job.

Submitted

Update: I can't get journaling to work no matter what I do. If the yellow tube is too empty, I get the edge case message, if I have not used enough, I'm told Mary has to do things before she can journal. Looks like some others have gotten through the game though and I know how hard it can be keeping track of a lot of variables in  short jam. (My game has some lights not turning off between rooms if you try to go back because I did not see that happen in playtesting.) Might wait til after the jam to try to get past the yellow tube. I really like the concept for this game and the art is great, though I have a few suggestions for gameplay.

  • Make the text a little bigger.  Contrast with the background is fine for me, but I could barely see the text until I fullscreened and even then it could be a bit bigger.
  • Instead of clicking the floor to enter rooms and bring up options (which maybe was fastest to set up during the jam period), try having the player click each item (stove, door, bed, etc.) to interact with it. That way, if you finish up the day by showering, you won't have to leave the room, then come back to go to bed . An exclamation point could be shown over each available location.

Sorry for the long wall of text. I plan to try playing again sometime after the jam.

Submitted

This is What I think of the game:

- Great Art (Like so good)

- Great Idea (So original and creative)

- Great  Design.

- I loved how you Implemented the Theme there.. 

Tbh The only complain is sfx and music ,Literally thats it 0-0 Gk

Submitted

I do not understand what to do after yellow is unlocked...

I was just stuck at that part for multiple days...

Submitted(+1)

i keep just watching TV and sleeping. i think i am roleplaying the depression a little too effectively. great concept!

Submitted

When ever I try to journal it says "Sorry I hit an edge detection" and I can't seem to get past yellow yet :(

Submitted

An amazing game with a very original idea. Beautiful art.