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Pan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #36 | 2.778 | 2.778 |
Gameplay/Fun | #48 | 2.111 | 2.111 |
Theme | #54 | 2.222 | 2.222 |
Overall | #58 | 1.978 | 1.978 |
Creativity | #60 | 1.778 | 1.778 |
Music and Sound | #66 | 1.000 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
It uses light to reveal the exit
Did you use any pre-made assets? If so, credit them here:
Credited in the Project description
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Comments
I was stuck after jumping on the third platform... didn't know where to go next from there....
This game has a very pretty visual affect, and I like the implication of the name pan (referring to the greek patron god of the forest?) I'm a little disappointed at the lack of direction and I was left very confused very quickly on my initial playthrough. After fiddling with the mechanics and figuring out that you can both double jump and wall jump, I decided to try climbing the tree at the start since there was no clear indicated path as to where to go after the immediate starting area. While beautifully put together, I think this game definitely lacked in some sense of player guidance, which is a major part of level design that can be easily overlooked given time constraints. Regardless, a simple sign or even text in the sky would have served its purpose in ensuring that any new player may be able to travel a little further than the front step of the game.
Movementwise, it feels pretty good, though the camera movement was frustrating as since it followed the direction of the player and never readjusted nor was manually readjustable, the area immediately past the spawnpoint was pretty difficult to traverse since most of the jumps were blind. In a platformer without guiding elements such as collectibles (coins, fruits, dots, etc.) or signs this is ultimately a combination that makes playing this game a little more frustrating than it has to be. Fixing the camera to allow the player to see whats ahead of them would be a major fix that isn't too difficult to do if you were interested in making a similar style game in the future. Additionally, removing any assets that exist in the foreground or editing them to not block platforming blocks would also make this game generally more pleasant to play.
Despite all of this, I don't want you to feel like your game was not good, as it was fairly well polished for a 2D platformer, especially one entered in a game jam like this. I think with a little more care to the game design element of the game, you would have a good product become a great one. Keep learning, growing, and take this experience with you to make more awesome games. Great job putting something out there! :)
There is no indecators to where to go next ,the platformers are sometimes hidden ,the controlls are a bit wierd ,there is no sfx ,But it was a very fun game besides that ,I like it ,you rly did a good job :D
A little rough without a guide, got really lost. Really wish there was sound, honestly really good, the movement is super good. Pretty creative and a good use of the theme. Just needs a little bit of guidance.
Very nice art. No sound. I didn't find the gameplay that fun, as the level is really small and there's no path to direct you.
Thanks. The art isn’t mine. The game ended up being rushed at the end… There’s a sparking thing uptop which reveals the level when you shoot it.
Very nice art. No sound. I didn't find the gameplay that fun, as the level is really small and there's no path to direct you.
Why can you even shoot? You have a sword and there is no need to harm anything.
You can shoot to light up the campfire at the top of the level. It lights up the stage and reveals hidden blocks to the exit (which just restarts the level). The art isn’t mine. The artist pulled out so had to find some sprites online hence the sword heh. There were supposed to be enemies too but the other programmer also dropped out. :P Either way, had fun learning gamedev heh. Maybe my next game will be more complete :) Thanks for playing.