Sorry for no written review but here is the stream!
Play ghostly game
Ghostly Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #88 | 4.150 | 4.150 |
Overall | #147 | 3.688 | 3.688 |
Theme | #161 | 3.975 | 3.975 |
Innovation | #168 | 3.675 | 3.675 |
Audio | #258 | 3.425 | 3.425 |
Game Design | #363 | 3.475 | 3.475 |
Fun | #370 | 3.425 | 3.425 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Ghosts stay together to carry heavy boxes.
Did you write all the code yourself and made all the assets from scratch?
Arts and codes are done by us. We’ve used some sound assets.
Comments
had fun with this. I dunno if the control scheme is indented to be this slow but it really amped up the stressfulness of the game in a good way. good job. :D
Really fun game, I feel like the learning curve is a bit too high at the start like everything goes too fast but when you start to get into the loop its just very enjoyable although I think it's still a bit rough with the health system since most of the times the guys don't reach in time so I think a way to gain lives back would be nice but other than that really enjoyable game great work.
The basic game loop behind this game seems interesting and the concept and visuals definitely add to it. It was pretty fun to replay a couple times to try and get the shop mechanic down. The controls were relatively responsive and the difficulty curve I managed to do seemed okay. A few points of feedback tho:
- The shop mechanic explanation is a bit lackluster so it took me a bit to get into it, I feel like adding a more complete version would help.
- Getting ghosts from the shop into the game had very little feedback on how close they were. Plus the fact that they take a few seconds to come in, at what seem to be random locations, really lowered their usefulness. I think it would help if you could set where they would come in at least, to make it more usable as a last ditch effort.\
- The inability to easily select single units was a bit annoying, but mostly understandable and usable, but I would definitely prefer the ability to click a single unit to move it, rather than dragging for a group.
Overall a nice little infinite wave game to sink some time into, and an interesting play altogether.
Engaging game. I replayed several times and it still fun to play and retry. Managed to delivery some 7 weight boxes, but some of them just crash my ghosts, even when they group shows >7 (9 for example). Not always, but retried and happens to me several times.
The game is very entertaining. The graphics and animation are amazing. And the music and sfx create a nice atmosphere.
Great work! Congratulations!
Please if you have time, check my game :) Thank you!
Thank you so much for playing. Glad that you love it!
It's the first time hearing this bug. Are the ghosts all at the same height? They pick up the boxes together only when they are at the same height.
You could try an updated version HERE temporarily :) We have updated some graphics and UX issues. The levels are not balanced tho lol
Really good concept and great execution! Had to figure out for myself that the shop does not reroll automatically, so starting was kinda frustrating. Once I got the hang of it it was an interesting game with simple but effective mechanics. The art really fits and the music is well done. I liked it!
That was a very fun game. Love the graphics, and the concept is very unique too. The controls also very feel nice once I got used to the gameplay, it's quite hectic but also very fun when you start managing tons of ghosts.
A quality of life change I'd make is to have the shop reroll automatically when it's free and when you don't have ghosts to buy. Oftentimes I'd forget to reroll the shop because I'm too busy micromanaging all the ghosts. I also think the third level is way too difficult when the +7 boxes show up. If you make one mistake, your run is basically over since the boxes are so large and they kill most of your ghosts. Finally, this game does need some sort of tutorial, but I understand that it's difficult to make one with only a week to develop the rest of the game.
Overall, very fun game, and very cute art style. I played it for quite a while.
Thank you for playing :) Automation is exactly what we are going to implement. You may find an update HERE temporarily.
Balance the boxes on each level is quite difficult. We still couldn't think of a good way to assign the stats for the boxes. You are right, it will be a definite loss if you make one mistake. Maybe the weight of boxes depends on the total power of ghosts? Glad to hear if you have any suggestions!
Really fun game! The graphics were great, the music was too and the gameplay was very unique - I really liked the RTS-like controls. I wanna say it was a bit too difficult at first but at the same time I played this one over and over because it always only felt only a little bit too difficult and still felt like with another playthrough I could do better, which was true. Maybe have a super simple introductory level? My first play through I lost because I was avoiding the packages thinking they were going to crush me then I realized how the mechanic worked. I'll be playing this one more for sure.
This game really is super fun, like the most fun of the entire jam! I loved your art & the music.
Very interesting game, the art is just mindblowingly-amazing! One thing to improve is maybe to add an in-game tutorial, as I found myself very confused about what to do. The Audio is great and it looks like a very promising game, if you expand on what you currently have. Overall, great jam submission, keep it up!
Unique concept well executed, also I adore that graphics! The game gets really chaotic after a bit, in a good way. Hotkeys to reroll and market button would be nice, this would allow players to control the ghosts more efficiently. Overall, great game!
Very cute, so polished and a lot different from the games I have played so far (over 60)! Nice concept, better execution, good job!
you have a nice concept! I think you could make it into like a 2.5d kinda game it would be cool! good job!
Uhh! this is creative and original! What a nice concept
I had a bit of trouble at first trying to make it work haha but I just needed to read the instructions, maybe make it a bit more user GUI friendly? or maybe you can just make a little tutorial at the begining, adding that illustrated chart you have on your game page would help!
Other than that, the gameplay is smart and creative, truyl one of a kind in this game jam!
And oof, the art style is BEAUTIFUL! the ghosts animations are lovely! really nice work there! Plus the background and color palette selection is perfect <3 This team is really talented!
A great game with really cute and good art. I didn't really get the point at first but I managed to understand it while playing. I didn't understand why the game ended while I was playing. I wished there was more to it but even like this I enjoyed it! It was a great and fun game. Good job mate!
Really really enjoyed this one!!
I like the way it gets both easier and harder at the same time when you have more ghosts. Really clever.
The only thing I was missing was a hotkey for rerolling. Maybe maybe a way to select only 1 type of unit, but that might take away from the chaos.
Well done!
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