Yeah they are generated but i did do a lot of post editing like resizing, alignment & also sharpening the image. i just added the tag also.
Cosmic Lotus
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I Think the physics takes a bit to get used to but once you have the hang of its pretty easy (you can always slow yourself down, if you're moving right just press left to slow down. also the larger orb is much slower and easier to control for certain parts). i still would like to balance the physics nicely and add some more control like shift to speed up or slowdown the orb depending on the form.
Hey Guys, thanks for all the feedback :) i think having a visual queue so the player can see where you can/cant change form would help, there are definitely many bugs which i didn't get a chance to fix. this was my first attempt at a game jam and i had lots of really cool ideas like different powers and environmental hazards for each orb. i think the general concept has a lot of potential (mazes inside mazes), if done correctly, one could add some really complex puzzles to make it much more challenging!