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Cosmic Lotus

11
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A member registered Dec 17, 2019 · View creator page →

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Yeah they are generated but i did do a lot of post editing like resizing, alignment & also sharpening the image. i just added the tag also.

I Think the physics takes a bit to get used to but once you have the hang of its pretty easy (you can always slow yourself down, if you're moving right just press left to slow down. also the larger orb is much slower and easier to control for certain parts). i still would like to balance the physics nicely and add some more control like shift to speed up or slowdown the orb depending on the form.

Nicely done, i like the art style and the game is really polished.. 

hey i really enjoyed this one, well done :D

This is very impressive, well done :)

Nice concept, i like the art style and mechanics :)

This is a really well-designed puzzle game, clever concept and good execution :)

cool concept but i also got stuck on the first wind cause i didnt have enough slime

Hey cool game, its actually really similar to my game, except mine uses physics, we even used the same controls and have the same bugs lol :)  i would set up restricted areas where the player can't change size (if there is no space for the player to change, they shouldn't be allowed to change).

Hey cool concept, its actually really similar to my game :)

Hey Guys, thanks for all the feedback :) i think having a visual queue so the player can see where you can/cant change form would help, there are definitely many bugs which i didn't get a chance to fix. this was my first attempt at a game jam and i had lots of really cool ideas like different powers and environmental hazards for each orb. i think the general concept has a lot of potential (mazes inside mazes), if done correctly, one could add some really complex puzzles to make it much more challenging!