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STAR SHAPER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #43 | 3.636 | 3.636 |
Graphics | #73 | 3.909 | 3.909 |
Overall | #100 | 3.545 | 3.545 |
Innovation | #155 | 3.000 | 3.000 |
Audio | #158 | 3.091 | 3.091 |
Theme interpretation | #197 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/CitDev-io/game-off-2024
Game description
Take turns placing Terra Tiles to shape the future of the planet—and your species! Tiles feature Roads, Cities, and Obelisks. Place Terra Tots on tiles to score points throughout the game and at the end. The Terra Tot with the highest score wins (Mama Tot will be so proud!).
Theme interpretation
Each player has secret objectives to work toward while Terra-Tiling the planet to earn bonus points.
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Comments
Cool implementation of the Carcassone board game. I liked to place the tiles on a round planet, maybe it could add another dimension if the planet was small enough so we can make the tiles go the full round trip and joins back where we started (I'm sure it poses some geometrical challenges though).
I really liked the art and the music sounded noce but got a bit repetitive n the end.
Very well done!
Thanks for the feedback! That's also an idea we had and thought it'd be cool to terraform the whole thing. Maybe we'll add that in :)
Really nice music, The visuals looked very well made, overall I was very impressed.
I'm not a fan of Carcassonne, but the graphics were great, and the UI clear and easy to use.
Thanks for the feedback! Glad the UI was easy to use. Checked out your game too...really cool!
(please rate my game, too)
The graphics and music are great! Could use some music tracks or variation though. I liked the gameplay but once i realized it's just Carcassonne with secret objective and without farmers I was little disappointed. I was hoping to play something new I guess. I didn't want to play to the end because the AI did so big mistakes i had almost 10 times more score and over half of the tiles remaining.
Tile building was a fun genre to explore, glad you enjoyed the game feel. Thanks for playing!
Enjoyed playing your game!
Art style is visually appealing, particularly the little Terra Tos. Music fits well with the visual art. The game fits with the Jam theme well too. Good game design and a decent amount of variety/strategising involved. Feels like it must've been a nightmare to program some of the stuff.
For improvements, I'd say it could be a bit unclear who was getting the points, and for what, as the Scoring textboxes flashed up quite fast. Maybe add a different coloured box for the opponent when they get points.
Overall, a very good submission. Well done!
thanks for playing!! The game rules were definitely challenging to code and write for a cpu. Great feedback, thanks!
Well Done! *****
I love Carcassonne and that means I love this game! The UI was so clean and really shaped the polish to make me feel like I'm on a space mission. The audio is fun and fits the theme well. The CPU felt like it made really good decisions, and I can only imagine the work that went into making it feel good. I liked the way secrets were incorporated as missions since it gave me more of an objective to the game rather than just "beat opponent."
Thanks so much and glad to find another lover of Carcassonne! We appreciate the feedback. We had a lot of fun adding the secret objectives in and jamming on the 80's synthwave vibes (:
Great game!
The tile placement is very board game-like, which I like, and the presentation is really good, with nice UI and very cool characters design!
Congrats to your team!
Thank you for the feedback! Glad the UI and presentation worked well and thanks for the character design shoutout! It was fun creating an alien world.