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Starrunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1782 | 3.522 | 3.522 |
Overall | #2793 | 3.087 | 3.087 |
Creativity | #3023 | 3.130 | 3.130 |
Enjoyment | #3835 | 2.609 | 2.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale the strength of each move.
Development Time
48 hours
(Optional) Please credit all assets you've used
https://deep-fold.itch.io/pixel-planet-generator
https://freesound.org/people/Timbre/sounds/714273/
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Comments
Neat idea that looks good and controls well!
Bit on the hard side, my poor planet seldom made it out of it's teenage years. Feels like it was frequently just impossible, which isn't a great way to make the player feel in control. There's absolutely potential for a really good game here, keep going!
Very interesting concept! Maybe your planet can have a health bar and smaller meteors do less damage rather than triggering game over.
Neat idea. I wish I felt more like a moon. Like, I want to orbit the planet and use my angular momentum somehow. None-the-less, it's a nice little game. Thanks!
In fact, the original design is the moon orbiting the planet, but it's a bit too hard. Anyway, maybe I will remake that concept and release it in the future <3
Cool concept. My only suggestion would be to allow me to restart and keep the same planet name rather than requiring me to re-enter it.
game is fun and basic, pretty easy and not hard to get good at
Long live the moon!
As other people mentioned before, it's kinda spammable. Maybe tweaking the speed at which the force increases could fix it?
I expected the planet to blow up once I hitted! 🤣
Love this game, very interesting and creative concept!
haha i love the concept of the moon protecting the planet from all these meteroids. i think the gameplay lacked depth since the strategy is basically to spam click the tiny moves, but overall great job, especially for 48 hours
Nice little game. Graphics look good. I was a little frustrated by the movements of the planet. I would have liked it to be more reactive, even if it meant adding inertia to the object. You could also have played with the attraction of the planet itself.
Music is great, art is good. I was expecting there to be a fail state based on slamming the moon into the planet. I thought it would make me be careful not to smash into my planet.
Curious to see what else could be explored in this game.
This is super fun! The music a great touch, and the game itself is a really cool take on like a tower defense game!
Cool, spamming the click for the win hahaha
I agree lol