Gameplaywise is quite polish already. The control is simple and sweet. I am curious to see what the energy system does.
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STL : Slower Than Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2497 | 3.000 | 3.000 |
Style | #4121 | 2.677 | 2.677 |
Overall | #4144 | 2.677 | 2.677 |
Creativity | #5424 | 2.355 | 2.355 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to scale up your ship's weapons systems, energy production etc. to meet the every increasing hordes of enemies.
Development Time
(Optional) Please credit all assets you've used
https://pixabay.com/de/music
https://opengameart.org/
https://itch.io/game-assets/free
Comments
Nice game ! The concept is straight foward. A shame that to access and leave the upgrade menu we have to press escape, which escape same time the fullscreen mode. Another point: whatever the rotation of the player, the shot always aim at the cross-hair, which remove all interest to the speed of rotation
Cool game! I liked the upgrades. There definitely needs to be more enemies.
This was a lot of fun.. it eventually hung on me but that's a sign that I played it for a long long time :) Great game, great entry!
I think other commenters have already said everything that I was planning to comment,
I just want to add my appreciation for the title :)
Well done!
Really nice ! Sad to see the unfinished things that could have been fun !
look like it's not finished and yet I couldn't but play it for an hour just to see how much broken the ship can be. really cool idea overall
Fun for awhile, but the enemy scaling just couldn't keep up with the player and the game became really easy. It seems like the energy and build time system was meant to helped with this. Good concept though! (also the music stopped after playing just once).
Sad to see the energy system wasn't finished. I hate not being able to get important things done on time. Keep it up though!
Had fun blasting space moths. The time-to-build mechanic wasn't working though. I could just spam buy stuff and would instantly get it. I spent like $300 on just lasers and immediately wrecked everything that came close lol.
Was fun though until I broke it lol. Love these kinda games.
Solid game, good job for 48 hours! I think that you could've integrated the theme a little bit better, and like others have mentioned, the AI logo isn't allowed under GMTK rules.
it's all right, gj on finishing a game in 48 hours. it's just stimulating enough to keep the independent thoughts away, much like vampire survivors, but it's no steredenn.
Nice, also what engine is this? I don't think I've ever saw that kind of loading screen
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