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Galactic Assault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.846 | 3.846 |
Visuals | #2 | 4.154 | 4.154 |
How much do you enjoy the game overall? | #2 | 3.846 | 3.846 |
Overall | #3 | 3.892 | 3.892 |
How well does the game fit the themes? | #3 | 4.154 | 4.154 |
Audio | #6 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~3 hours and 8 min
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Comments
It felt a little fast, but very fun! I loved the visuals.
I aspire to make a game this cohesive one day - the art, music, and aesthetic all make me feel like I'm playing a lost NES gem. After a couple of tries, I got to wave 15 before I was swarmed. Some difficulty tweaks would be nice. I think an easy one would be to make the waves spaced out better rather than all lasting 11 seconds before the next one. But overall, this is a slickly polished game, especially for three hours! Nice work 🎉
Thanks, man! I know you will make one too!
I had no time left to create a better wave system. But I'm working on a full and improved version.
Very nice and well made game. I managed to get to the point where I had filled every spot with the expensive turrets, and that got me to wave 20. Enjoyed the trying to find the optimal turret configuration part for the earlier stages, although it would be nice if you'd added somewhere (even the description, if u didn't have the time to put it in the game) an explanation of what each turret type does (maybe attack speed - damage - dps stats). But I figured the more expensive one would have higher dps so I went with that for the endgame.
Thanks for playing! You're right about the stats, just did not think about that.
Very beautiful pixel art and your game is very well polished.
The game is hard and the player can't do much except waiting to have enough credits to buy another tower.
Great job overall!:)
Thanks! I will keep that in mind for other jams, thanks for the feedback!
i couldnt get past wave 12, but the game is still fun and i enjoyed the challange.
Yeah a bit too difficult indeed, thanks for playing!
This game is short, but it definitely does what it needs to do as a complete game. It has some (even if small) variety of enemies and buildings, and it has a decent difficulty curve, although I did find a big difficulty spike around waves 8-9. The visuals are consistent in style, which is usually what elevates a polished project from a rough one. And the theme is on point. Good game overall.
Thanks!! I was having some trouble balancing in this short time. Should have made it easier indeed. (with a few plays you understand the strategy eventually)
This feels really polished for such a short dev time. Nice job!
Thanks for playing!
I've never considered a 2 minute tower defense game. They always feel a little long winded to me, but this was neat!
I was indeed going for a high score tower defense like idea during development, cause jam players wont play for too long.
Nice!! Really good for the timeframe. Love the art style :)
Thanks! Glad that you liked it.