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The Witch's Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #32 | 3.120 | 3.462 |
Theme | #34 | 3.259 | 3.615 |
Graphics | #35 | 2.912 | 3.231 |
Fun | #39 | 2.843 | 3.154 |
Controls | #43 | 2.774 | 3.077 |
Overall | #56 | 2.595 | 2.879 |
Accessibility | #57 | 2.288 | 2.538 |
Audio | #77 | 0.971 | 1.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Crumbling location, Faustian bargain, Do it for me
Game Description
A defeated witch seeks cursing powers to get revenge on the villagers.
How does your game tie into the theme?
Witch uses cursing powers to claim souls of villagers.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Definitely a fun loop, would be awesome with more challenges and stuff as you go so you have something to scale against, but the basic loop itself I could see being a lot of fun.
Great work!
I'm glad to hear there's some fun in there :D
Thanks for the feedback.
really like it, would be great to see more development for increasing the difficulty as you go
Thanks for the feedback :)
Fun power fantasy game - really makes you feel more powerful as you level up. It would be interesting to have the villagers get better armed as you destroy more villages to you have bigger and bigger things to fight back against.
The sinking house animation is very nice too.
Thanks! Glad you enjoyed it.
Totally! Later levels should have armored knights chasing you while you try to curse fortified castles o.O
I like the 3D, and the main mechanic! It could use some work in explaining what to do in-game but overall it's a decent entry!
Hey, thanks. Yeah, it needs some sort of tutorial and better progression. That didn't make in time ^~^;
Loved the graphics and the setting and the game play , good game
Thanks! I guess the elements I prioritized in the game paid off :)
Loved how powerful this game made me feel. Very very very very very satisfying :)
Cool! I'm glad to hear that the little neglect on balancing skills and power had such a positive impact on the experience. Thanks :D
Neat concept. Had fun burning the whole village down! Art looks cute and controls feels neat.
Mostly wondering why my camera kept spinning to the right, but in general was fun
Haha, thanks.
I haven't seen the camera spinning. It could be mouse sensitivity... I'll keep an eye when testing more.
Nifty idea. Took me a while to figure out that I was burning things with that summoning circle. Once I figured that out I was able to get over powered pretty quickly.
Loved the graphics and the setting.
I see, a tutorial could have probably helped. It also doesn't help that lots of things were cut off to deliver it in time.
Overpowering was a side effect of not having time to balance out the skills with the damage values.
Thanks for playing :D
Loved the concept, and the fact that it's 3D, good job! I liked the animation on the houses when you damage them, nice touch. In my opinion a minor, but great improvement would be to have some kind of indication when the villagers shoot at you.
Thank you!
I did the house effects in no time with simple animation keys for rotation, script code to make it sink as it loses "health", and also reused the smoke particles for the dirt.
Agreed with the indication, I planned to make an animation but ran out of time.