I have made all the changes you recommended here and from those adjustments it just feels so much better. I feel kinda foolish for the box collider mistake though as I usually do in every game I have ever made first thing if main character I throw and edit a box collider and a rigid body. long story short had I edited the player collider(like I usually do it would've saved me a lot of headaches and time. Thank you so much for your advice 🙏(haven't uploaded changes)
dadaft
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I'm glad you think my game has potential. This was my first platformer I have made on my own(without a walkthrough or tutorials) and there was a lot of bugginess that I wasn't very prepared for and the physics just feel a little off when I play it..but honestly for a very unpolished game I'm fairly proud of it...if you could specify some of the bugs you encountered so that way I have more of an outside perspective on what to fix when I go back to this game would be greatly appreciated
thank you so much...I am really hoping too develop this game further and make into a complete game someday.. really feel like if I "tune" the physics a little bit I would have so much more options for puzzles. And there was so much more I wanted to do with the obstacles but I would've had to fine tune the physics and just felt like I didn't have that much time