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A jam submission

Ham RunnerView game page

Submitted by OverDeN — 6 hours, 21 minutes before the deadline
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Ham Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Did the game align well with the task?#1233.1313.333
How well implemented was the core mechanic?#1242.9433.133
Would you like to see this game idea developed further?#1252.8183.000
Did the secondary mechanic complement the core mechanic well?#1312.5052.667
Overall#1322.7432.920
Was there a sense of progression?#1382.3172.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK

Which game engine did you use?
Godot 4.3

What are your pronouns so I know how to refer to you in the videos?
He/Him i think

Will you continue in GDKO if you were selected as a Wildcard?
Absolutely

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Comments

Submitted

It is very cool! Tho I didn't really understand what the purpose of the balls was? It seemed like the bounce pad was the way to go. Well done! :D

Developer(+1)

Hey hey. Balls were used as "points" to get better angles on grappling hook. Thanks for playing though!

Submitted

awfully impressed that you were able to throw a world like that together and the amazing physics in such short time.

Developer

Hey thanks for playing! :D

Submitted

Interesting set of mechanics for traveling through a level. I liked all the options and had fun messing with them. Fun game.

Developer(+1)

Hey thanks for playing it! I'm glad you've enjoyed it

Submitted

Unfortunately, I can't get this to run on my Apple laptop.  I tried it with Safari and Chrome and both times I'm just staring at a spinning ham and unable to move in any way.  Sorry, I couldn't play it - it sounds like fun.

Developer(+1)

There should be play button on the left center of screen. But maybe next time :D

Submitted

I tried it on a PC and got it to work there.  Interesting mechanics.  Challenging game play, but fun.  Impressed you were able to create this 3D in such a short time.

Submitted

The mechanics were difficult to learn at first.. but once I got the hang of it, I was flying around like Spiderman!
Well done!

Submitted

My only real complaint is that there weren't enough levels. All the mechanics work really well with each other. Even if I've seen most of these mechanics else where, I still haven't gotten to use them in a 3D environment, so it still stood out in a great way! Hope to see this game in a future round!

Developer

Hopefully after GDKO I'll try to do something with the game! Thanks for playing!

Submitted

I did it in a pretty slow time but can definitely see the potential in the mechanics. All works nicely and is fun. Nice job!

Developer

Hey thanks for playing! 

Submitted

A fun movement game! I could not finish it due to being terrible at it an nearly developing motion sickness halfway through, but it was a lot of fun to play when I got to! i found I didn't need to use the spawnable items much in order to get through the levels, but the spring was useful for when I fell down! Good Game!

Developer

Thanks for playing, do you have any possible ideas against motion sickness I could implement?

Submitted

Bam!  23.5 seconds!


Solid little speed running game.  Controls took me a few to get down.  And I didn't feel like all of them were used?  But I could definitely see where they could be used in future levels/puzzles.  Would like to see this developed more.  Nice job!

Developer

After the jam i can certainly say that ball object was least useful for me, but for around a week of work i think It's been a pretty decent project overall! Thank you for playing it!