Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PiggiesElementsView game page

Submitted by dadaft — 4 hours, 14 minutes before the deadline
Add to collection

Play game

PiggiesElements's itch.io page

Results

CriteriaRankScore*Raw Score
Was there a sense of progression?#633.2143.313
Did the secondary mechanic complement the core mechanic well?#853.1533.250
Did the game align well with the task?#893.5173.625
Overall#963.1293.225
Would you like to see this game idea developed further?#1023.0923.188
How well implemented was the core mechanic?#1452.6682.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM

Which game engine did you use?
unity

What are your pronouns so I know how to refer to you in the videos?
dude

Will you continue in GDKO if you were selected as a Wildcard?
absolutely

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The last level was a bit wonky as I couldn't figure out what the gimmick was so I just jumped the arrow, which didn't seem like the solution as it was having a spasm the entire time in the wall. No real depth, but the idea could easily be expanded upon.

Developer

Thanks for playing... Can you tell me which "wall" the arrow got stuck in I'd like to replicate it so I can fix it later

Submitted

Don't know if it was a mechanic for arrows to stay in place, but I shot it at the platform with the end flag and jumped on it. Could probably be turned into an intentional mechanic.

Submitted

Satisfying second level. And i managed destroy two earth bariers with one red arrow.

Developer

thank you for playing

Submitted

Very nice puzzle-platformer! Good job !

Submitted(+1)

there is a lot of bug with the platforms that make the platforming weird but your concept has potential there are many things that you can do with your mechanics 

Developer

I'm sorry honestly my first platformer...I have always had problems in unity with the player character sliding after the key is up...can you please specify with a little more details the bugs you experienced just so I know what to work on when I go back to this game

Submitted(+1)

Still kinda clunky/buggy BUT has a lot of potential! The second puzzle was actually fun to solve and I believe there are so many things you could do with your arrow system. You got all my support now. (the linky player pig is also a peak of art)

Developer (1 edit)

I'm glad you think my game has potential. This was my first platformer I have made on my own(without a walkthrough or tutorials) and there was a lot of bugginess that I wasn't very prepared for and the physics just feel a little off when I play it..but honestly for a very unpolished game I'm fairly proud of it...if you could specify some of the bugs you encountered so that way I have more of an outside perspective on what to fix when I go back to this game would be greatly appreciated 

Submitted (1 edit) (+1)

Physics are complicated honestly, I always avoid making them till the last possible moment myself :') I also noticed you created the game with Unity which is also impressive, since even though it's a popular engine I feel like it's harder to use for beginners.

There isn't really that many bugs to fix, all basic mechanics work well enough for a jam game. I believe that if you fixed these, the game would already feel a lot better.

BUGS
- I think the biggest problem is that collider boxes feel off. At the first level, you can walk left/right from the box but still not fall down. I recommend shrinking the player collider box so the hat for example wont be collinding with the platforms, only the player body. If you wanted the head to collide too, you should use two collider boxes. It's a good practice to only use collider boxes for areas that are visible in sprite.

- Can move with right/left arrow but can't jump from up button.

- When hitting the volcano or the stove, the player character will disappear but not respwan.

TWEAKS FOR YOUR FUTURE POSSIBLE BUILD

- The biggest clunkiness in movement is the slide that happens after you have walked a while. Usually in games (if the ground isn't made in ice or smth), the character stops moving almost immediately after running. I assume you're using rigidbodies so using some physic materials should quickly fix it, for example.

- I would try some other approach with arrow managing. It would be nice if I could manage them with 1, 2 or 3 for example. Or if you pick up an arrow while not holding any arrow, I would make the picked arrow automatically chosen to minimaze the hazzle with arrow selection.

-------------------------------------

That's everything I found. But this is a good prototype already, and like I said making a platformer with Unity especially without using tutorials is difficult. I seriously liked the game and am happy if you manage to keep working with it, I also sincerely hope you'll get to continue within this competition since I can see you worked hard and created something more unique. So in my opinion, you deserve to be proud of the game. 

Developer(+1)

Thank you so much. i find your suggestions to quite meaningful and extremely helpful these are things that will be improved on by next version. 

Developer (1 edit)

I have made all the changes you recommended here and from those adjustments it just feels so much better. I feel kinda foolish for the box collider mistake though as I usually do in every game I have ever made first thing if main character I throw and edit a box collider and  a rigid body. long story short had I edited the player collider(like I usually do it would've saved me a lot of headaches and time. Thank you so much for your advice 🙏(haven't uploaded changes)

Submitted(+1)

I liked the concept, the controls were a bit frustrating but it was fun. I think you got the two mechanics down and I think this concept can be taking in lot of different directions and I'd like to see where it goes.

Submitted(+1)

Cool concept! I would recommend adding some reset button, I didn't read the tutorial (thats on me) and instantly shot my arrow getting me stuck. Also messed up on the controls a few times pressing space thinking it was jump resulting in me getting stuck. Other then that I like the idea and it could be a fun puzzle game!

Developer (3 edits) (+1)

thank you.and you can restart the level by pressing r.  I did find myself wishing I did the controls a little differently. 

Submitted(+1)

The last level was my favorite, very good use of mechanics

Submitted

I'm not sure if im doing it wrong, but im unable to shoot an arrow. Seems like a cool concept though

Developer

Sorry I forgot to add that to the instructions...Im messing this all up...you got the three arrows when you pick an arrow up it is added to the inventory and you use tab to cycle through the inventory.... Thank you for trying to play it...best of luck to you in the competition.

Submitted (1 edit)

no worries, I'll give it another shot (pun intended)

Submitted

Password?

Developer

Shoot I'm sorry about that.. I don't even know why I put a password to begin with but it should be fixed now