Thank you for playing my game :3
DanAshrulez
Creator of
Recent community posts
Wow, that was super neat! I absolutely love the concept. You guys have executed the idea really well!
The only thing I personally felt was that the pathfinding of the enemies could have been improved. I really loved the glitchy enemies tho, they were fun to play against.
Another suggestion, this is a very personal opinion tho, I felt the wait time between the enemy hits below zero health and then turns glitchy can be reduced. I found myself camping an enemy until he respawned back as the glitchy version so that I could kill it again. This disrupted the otherwise quick and fast gameplay...maybe having the enemy transform immediately without a wait time is something you can try. More about how you want the game to be balanced.
Well done team, this is a super polished and fun entry! Good shit!
Ah I think I understand what you mean! I honestly should have put some time into making a tutorial section, so basically you jump over the normal hurdles, but then the players you hit space when you are ON them ( kind of like a rhythm game so as to pass the baton), if you jump over the other players you are not connecting and it counts as a fail state! I am sorry for the confusion! I will work on adding a tutorial section in the start! Thanks for giving it a try!
That was a fun experience! I found the letters really funny! It was fun to read through them!
My only suggestion is regarding the sudden shift of camera everytime you turn around! It hurt my eyes after a while! and like the other comments mentioned, I did get stuck near the moving platforms for a while (might be some collider issue)
Congrats on the submission! Keep up the great work!
The theme I was going for is very simple actually: Based on connecting you are passing the baton over to the other people - Relay after all is a game about connection!
I wanted to ask if you played the browser version or the downloaded one! The browser one doesn't work as intended right now! I am pretty sure the experience will be much better in the downloadable veersion! Please let me know if you get the time to try it! I will be making a more stable browser version later once the jam voting period is over!
Thanks for your feedback! Much appreciated!
Hi all! You guys have made such an incredible game! I love how polished it is! Even though I don't have a VR set, I still had a fun time playing it on my pc!
The atmosphere, the ost and the narration all of them were top notch! I really want to emphasize on how beautiful the soundtrack and narration was! Truly a gem!
I did get stuck here tho, like my character was not able to pass through this wall for some reason! Maybe I am just dumb and missing the puzzle, but he couldn't get through the door even as the teenager! Let me know if you can help me with this!
MUST GRIND MORE! NEED TO BE STRONK!
Super fun game! I was initially surprised when my projectiles turned on me, but then remembered that I was a mediocre wizard :P Pretty fun mechanic!
I was able to handle until three enemies pretty well! But oof 4 were a little rough! I guess I just need more upgrades! hehehe
Nice work! I would love to hear from you on how you interpreted the theme tho!
Absolutely amazing art style! I love how you brought the paper drawings to life! Such a simple and clean game!
Also, the shooting sound effect was super satisfying! I even killed the contact many times to hear that gratifying paper crunch :3
The only thing I was is that there were more levels! And maybe a game mode where there is a countdown to the time you have to kill the others instead of a count up! That would be super thrilling and tight!
Overall had a good time with the game! I love the beautiful paper art!
(P.S My fastest killing time was 6.9 seconds (nice))
Thanks alot Ryan! I appreciate you checking out the game!
I wanted to ask the same thing I asked the previous comment, did you try holding on to the space bar or just tapping it? The more you hold onto it, it gives you a bigger air time! But please do let me know if you still found it difficult post that! I will make the necessary update to the jump in the post jam period!
Thanks alot for checking it out and leaving a comment!
Hi! Thanks alot for checking out my game!
I wanted to add a tutorial section in the beginning but sadly fell short of time! I will get to this when I update the game post jam!
I wanted to ask whether you tried holding the space bar? When you keep it held the air time is a little higher compared to when you tap it! Or do you feel its still short even after the held out jump? Thanks for letting me know, I didn't have much time to playtest it, and I will look into improving it in the future update!
Thank you so much!