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Beta Beat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2372 | 3.053 | 3.053 |
Overall | #2597 | 3.140 | 3.140 |
Style | #2736 | 3.158 | 3.158 |
Creativity | #2767 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game has a character scaling a structure. This person is designed for the singular purpose of climbing to the beat of music, aka built to scale the structure.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Awesome for a first game!! Very easy to pick up, loved that you went beyond the basics and added different songs and difficulties. Just a quick tip, I think it would be better to use HJKL instead of JKL; since on many keyboards ; can be in different places. But still great work congrats!
Very fun and cute and chill. Some times it felt like the misses came too early/late, but other than that it's a solid concept! 10/10
Cool idea, but I would add some movement in the background. Otherwise it’s not clear that it’s the climber moving up and not the things we’re clinging to down there.
I love rhythm games. Love the idea for this one. Needs more songs and difficulty options, but it looks good!
Very cool looking but also very repetitive. You don't see many rhythm games in short game jams like this. Impressive.
A very well made game that looks good and is fun to play. The character's physics is very cool. The only issue is that there isnt much replay value as it gets repetetive.
You actually did it! You created a game built to scale to the (musical) scale. :D We actually put off the idea of creating a rhythm game as to complex for a game jam. But you pulled it of! And with quality at that! Also, the climber's animations while struggling to get the next hold are just hilarious. Great job, easily one of my favorites so far!
Interesting take on scaling, I liked the guy's joint mechanics!
Interesting take on scaling, I liked the guy's joint mechanics!