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Game's Take on the Theme
Random selection of player turn order by the spin of the wheel.
Playroom
Yes
I made a Multiplayer game using Playroom
Did your team make the majority of the art and music during the jam?
Yes all of the art and sounds were made by myself and teamate. The music was from Pixabay.
If not, please link to any asset packs or resources used here.
https://pixabay.com/music/video-games-game-music-7408/ and https://pixabay.com/music/video-games-battle-time-178551/
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Comments
Liked the music choice ! I had not the chance to multiplayer but the bosses' fights were good !
Very simple. It is fun to just move around and attack. Both boss are too easy though. Single player makes the spin wheel mechanic unnecessary.
Fuzz Ball sounds like a cat. :3
I had a lot of fun playing with my friends! The game could really benefit from more boss variety and maybe an extra skill for them to make it harder.
I'm glad you all had fun with it. Definitely could use some more depth, but I'm excited that you all could still find the fun factor in it's simplicity.
Wow, the multiplayer is fun but i miss more variety in the bosses
Glad you enjoyed it! The bosses could definitely use some more depth I 100% agree
Fun and simple game! Would love to see more bosses and variety. There could also be more balancing, not sure if intentional, but whoever gets less turns gets disadvantage. Also encountered a bug where boss is invisible for some players.
thank you for checking it out! That bug has cursed me for weeks. It was so intermittent and hard to pin down specifically why or when it was going to happen. The only thing I could solidify is it was related to a performance dip on the players machine. Probably related to the code optimization.
One of the best so far. Simple, fun, and everything works well. The spin mechanic is very simple and only works in multiplayer (I played alone, it was non-existent and only served to delay the start of a round). Progression becomes difficult and very slow from LVL 4 onwards, but everything works very well. If I could change something, I would change the time it takes for the boss to start attacking after the start of a round, because it attacks almost instantly, and we players can't move as soon as the round starts, and also I would like to earn more money with upgrades (Only 1 coin per level is too little). If there were more varieties of bosses, mechanics, and upgrades, it could easily become a big game. I will play again to test the other weapons.
Thank you for the great feedback! Glad you enjoyed it. I've been looking for one of my concepts to spark a drive to make a full game and this concept was one that really got me excited. Hopefully you'll see a full game in the future!
This actually had multiplayer? do you take turns fighting it looks like?
yup, its turn based. The players not in the arena can buff the boss with the money earned to make it more challenging for the current player.
I liked the concept! The feeling of potentially screwing over the people you're playing with was pretty neat. It would've been super cool if you could spend money to give the bosses like new attack patterns or mechanics.
I wished I could've seen the bottom of the screen more when my friends were fighting.
Thanks for the feedback, thats a great idea!