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Kekt Boss Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #64 | 3.391 | 3.391 |
ART / VISUALS | #109 | 3.522 | 3.522 |
BOSS DESIGN | #120 | 3.000 | 3.000 |
Overall | #122 | 3.101 | 3.101 |
SOUNDS / MUSIC | #129 | 3.043 | 3.043 |
FUN | #147 | 2.913 | 2.913 |
CONTROLS | #172 | 2.739 | 2.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
We wrapped out whole scoring system around how much abilities or stats the player is willing to exchange. Before each boss they can exhange their abilities and stats for more points if they defeat the boss and also makes defeating them more difficult. This creates a lot of min maxing when players learn the boss mechanics and know their own fighting style they can alter what they don't need or take a gamble to earn more points.
Did your team create the vast majority of art and music during the game jam?
Yes we used the basic characters from our game kekt and completely rewrote the game from scratch and had more art, animations and music to fit.
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Funni me-me
The animations are great, felt like a classic flash game with the type of humor it has haha! Sfx felts punchy which is always great!
i give it a pepekek/10
memes i love memes 5/5
Gotta love me some memes. The animation and sfx is great. I def needed that tut in the beginning.
The game is very beautiful, but it has a lot of gameplay problems. About the trades that should be made for points: I didn't have to make any, because I already start with everything, if I made a trade, I just lost something, and that didn't make me miss any in the fights. The controls often just didn't respond to my command, sometimes I pressed an attack button and it took about 5 seconds to come out. Dodging didn't work in fights, only outside of them and I beat all the bosses just by holding the ranged attack button. The game is indeed very beautiful and it seems that it had a great care in what it designed, but the gameplay lacked a little, mainly in the controls and in the exchange system that for me, I didn't need to use
HAHAHA I love the use of meme in this game. Smooth animations and gameplay! Well donee!
This game is fun, has good animations. perfect sound Beautiful and unique images and the use of memes make the game unique and outstanding. Can be played by all genders and ages. The boss is also well designed. Perfect 5/5!!
Wow your animations were spot on, so much polish in this game! :D GJ
Hilarious game! I love the meme-inspired art; it adds a cool touch. The movements could use a slight tweak; the player moves a bit slow. Noticed a couple of issues, like my character becoming invincible at times, tanking all damage without losing HP, and dying without earning points showing a 99999999 score. Despite these quirks, it was a blast, especially thanks to the fantastic sound effects. Great work!
Very fun art, audio is nicely implemented as well.
The combat feels a bit slow, tweak the combat add some vfx and this game becomes a banger. Good job.
This game was really fun, you did really well with the presentation of the game and all of the menus and such.
Only thing I'd say is maybe have slighter faster attacks and more intuitive combo system, My moves were often too slow to combo off of but idk if this was intentional or not.
Awesome idea to exchange skills for points. Memes are very cool as setting, but controls needs more polishing.
The tutorial was a good start, but I believe each individual combo should have been addressed once, the plain text was too much for me to internalize any of it somehow.
Nice usage of the theme. But i feel lost and confused on what is going on, the number of possibilites feel overwhelming
You took my idea :) Fun game!
Very good new ideas!
Great use of theme can't deny that. The art and animations were pretty good even though I really dislike the use of memes for the characters; The controls are a bit wonky and the moves system felt unintuitive; The stamina bar really ruins the experience to me imo, it's impossible to actually do cool moves because it takes so long to refill; The bosses were really spongy and the attacks were a tad overwhelming; I don't think you should link your game to some crypto thing.
Crazy Exchange system you made here. 4/5 Its a little overwhelming for my tastes, but I understand where you are going with this
Best of luck good game here in general!
Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end.... :( best of luck to you in the Jam
Sorry for the inconvenience if you have a chance to rate/re-rate
Good idea but i hate this frog :D Nice game with nice music!
Esta bien vergas