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Dino Forge

25
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A member registered May 03, 2024 · View creator page →

Creator of

Recent community posts

Nice ^^
Also, because of the... "challenging" gameplay, that's quite impressive!
Thank you for your insides!

Fun game! But i think i got a tendonitis from playing xD maybe there are a too many enemies in the beginning

Cool art style! Sometimes you bounce off the walls while jumping

Savepoints would have been a nice addition to the game. Solid game!

Thank you for playing!

Yeah, the controls are... there. We tried out something new but it takes way  to long to get into it to still be casual. That would be something we would have to revise in another draft ^^''

Exactly! I think that could add another layer to it :)

Beat it ^^
Very entertaining! Perhaps nerving lifesteal and the shotgun would make it a little more challenging. I believe I never used the dash when I realized doing autofire does seriously outperform any dodging ^^''
I also love the animation!

I'm so confused! I liked the mechanics but found it a little hard to orientate myself in the binary room colors

Very simple but easy to pick up!
Sometimes, picking up an item makes the controller stops.

I love this. It started out so simple and got more mindbending the longer it went! Good job ^^

The idea is really cool. I had some problems with defeating enemies though. Can they be killed? It would be helpful to implement some feedback for hitting them successfully or when the lose life.

I'm panickin... The gameplay is fun but let me clicking frantically on the screen to fire the next shot. Perhaps a indication for cooldown of the manual shots or the trajectory could improve the overall feel of control while fending of the monsters.

Aaaaaah. The art is so cursed! But it's fitting!
This was fun ^^ I certainly didn't expect it to keep me playing as long as I did! Good job!

Ah, that makes sense! Coolio! The vibe of the game certainly has potential. I think it could be interesting to have monsters wander instead of appearing randomly because at some point they felt a bit like push-overs that were only hindering us from getting to the door.

Very chill game and music!
Is there a way to actually stop the impacts? Even with upgrades it didn't feel like I was making visible progress.

I don't know what I've been doing over the last 10 minutes. But somehow time went by. Where am I going with my life =.=
Very cool idea and the music is banger!

I didn't know what to expect.
But I love it. The physics of the falling tiles add a lot to the challenge. 

I could play it over and over again! Thanks a lot for making the game ^^

Definitely orginal and retro in its design! The idea is cool and we liked the small HP bar during fights.
The reaper, however, was not as impactful as we thought as we could easily ignore it.
Have you considered a feedback for XP / Lv gain? It was a bit difficult to estimate what it meant.

Huiuiui! That was a lot of fun ^^

Definitely got us hooked 'til the end!

Have you considered adding a room counter?

Ah! I see! It's clicking, a lot of it! Have you considered adding interactions between certain tiles? That could make an interesting change of pace between clicks

I like the mysteroius glow (even if you did not intended it). I am curoius what mechanics would have been added if you had the time to do it!

Fun game and really cool idea! Dragons are always cool :D my highscore was 65

Nice art and really cool idea! I am third with a highscore of 26 :) maybe it would be easier to aim, if you could select the tower you want to shoot with another shortcut or something like that? So that the mouse is further away from the tower

Amazing how much mechanics are in your game! It was a bit hard to remember, that moving is not "on the left" with WASD, but you get used to it. I enjoyed playing your game!

Thank you :)