fun theme and good guidance!
dmarymac
Creator of
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Enjoyed playing this one with my 7 and 10 year old. Loved the story and illustrations. Favorite moments were the use of 'zoomed' pictures during an examination (I've never seen that in an Adventuron game and really like it). Loved that we never floundered for too long within a puzzle before advancing in a wonderful story adventure! The ending was quite satisfying too! :)
I love these 16 bit retro graphics. Reminds me of old Activision games. the lighting is exquisite. I've edited out some questions I had while I was stuck. I got past them, but then lost all my save slots and was not committed to starting over after the auto restore. I am convinced I got within 3 prompts from the end.:) pretty fun!
The graphics and characters are delightful. I <3 your hint delivery. I have hit a couple bugs, one that I am convinced is obstructing me from moving in the game. 1, if I examine bed in east bedroom, I discover gum 2x. The second is after I get the key and unlock the west door, it says the door is unlocked, but then when I try to go in, it tells me its locked. I can't gain access.
I'm trapped early on. I am stuck with a splinter and a door. Not sure if it's an American language thing. My sense of splinter is a very microscopic piece of wood. I also can't understand the mechanics of the situation and would find more hints helpful there, as I am interested in the story. thanks!
ETA: I solved it! I see where the hints were built in. nice puzzles!
Sorry if that came off insensitive. I lost momentum on the game and its really hard to pick back up when you aren't in "jam mode". Also, after I saw the projects, it occurred to me my story really needed to be reduced down a bit. I'll still be testing these. Look forward to hearing about future jams!
I just wanted to give overall feedback to all the games. If it wasn't for all the extra work these quarantine conditions have created for me, I would love to just be testing the heck out of all of them. I've tried nearly everyone. I wasn't able to participate in this jam, so I guess I'm not able to actually vote. I did start a project that I knew I couldn't complete, and so I recognized how hard the parameters of the two words are. but I also like the sparseness of the play.
I’m so accustomed to small maps so this game was super fun to have so much freedom. It also felt a bit unclear what I was to do with any of the many items I found. In several cases, directions that were listed that I could go in weren’t available even when a door was closed. Great mood and setting. Definitely spooky!
thanks for the feedback. I tried telegraphing (I like that term) information about what happens in that space in other ways, but I think that’s a good one. I typically put a lot of verbs in my match because I don’t like to hang a player up if they know what needs to be done. Turn should work. Let me go back and look to verify.
Thanks for the feedback. As I worked on creating the mechanics that made so much sense to me, it did strike me later that it is not made clear enough in the game all the conditions necessary to summon a witch. I think I need to work another clue in to describe it as welll as a hint to another hidden location to access.