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Doctor Ty

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A member registered Mar 23, 2021

Creator of

Recent community posts

Thank you for your kind words! I agree, some action segments could be quite epic with this mechanic

Thank you so much for all your in-depth feedback! We will definitely check out Prince of Persia Sands of Time and your game :) 

This game particularly is more comparable to Celeste where the majority of the game is a puzzle platform that progressively gets more challenging in technique and puzzles. We are all huge fans of Celeste and could not recommend it enough to others. 

We will explore all your thoughts as everyone's feedback is absolute gold!

That was Intense! lol, I first just started button mashing, that kinda worked. With unlimited powers and the same type of enemy it eventually got easy. The game guided me to just corner myself next to my coffin, which then blocked half of the bad guys. Then I only had to worry about the other half, which was easy to fend off. I could sit there in that one spot for hours and survive. 

It would be cool to see missions or objectives other than just survive, because surviving became easy. A fun game all around from the beginning!

Thank you so much! I enjoyed your game last night so I'm glad you were able to enjoy ours as well. We had a big team so that we could make it the best possible. For example, my only job was to provide level designs XD Jordan was the true mastermind.

I really like what you said about the fall speed for the spring, that would be great to implement for post-jam development. Thank you for the feedback!

I died from the first rocket lol. I got the hang of it though! It felt fluid and fun to play, I like the idea of only the safe being able to collect the gems as that made it more challenging. Really fun to play around in! 

It would be cool to  see more types of ways to "game over" and maybe some weapons of my own.

I sat there for a minute before I realized the game had started XD lol. This was a funny use of the theme, I really enjoyed your creativity. 

I do love puzzles! This had a great feel to it and was enjoyable to figure out. It did go by very fast with just two levels, but that is likely due to the time given. It would be cool to see what other and more advanced puzzles can come from this game. 

I really enjoyed the use of the theme. this was very clever, it made for some interesting puzzles to get through. 

This was entertaining! It had me laughing. Very fun and silly to crash and mess around on the street. I even caught some air a few times! and then ran off the world and fell to the infinite abyss of blue. 

I like the idea and uniqueness of the game. I did have a hard time taking advantage of the power-ups and found it very easy once two other orbs were gone. 

I enjoyed the artwork and music. I would love to see the health of the bad guys so I know what kind of damage I am doing. At first I didn't know if i was hitting them right or not

I enjoyed just blasting through everyone. I used just the 2nd guy and left the others behind. I liked his gun and was able to beat everyone. once the coast was clear I went back and grabbed the rest. It was easier to not get hit when it was just one guy to worry about. 

I enjoyed hitting two bad guys with one shot! very satisfying. 

The game went by too fast, I would love to see more design on levels and maybe some different abilities per puzzle piece. 

Holy cow that is a tough one! haha 

The music kept me going though. I would like to see some more levels with more depth on design. 

Great challenging game. Loved the idea of moving two characters at once to work together. reminds me of all the moves I've done in and out of apartments. 

I loved the challenge of controlling two cars. it made for an exciting game. I would agree with what others said about the UI and flashing lights. 

LOVED the use of the theme, I was definitely Joined Together. At first, it was very challenging, but I got the hang of it ;)

The game felt fluid and I liked how my character moved, I really liked the use of that poor prisoner pulling on my chain. And how I had to use him to my advantage to move forward. Very well put together!

I would love to see how this plays out in a full game with more puzzles and monsters. Wouldn't it be great if I got to use that epic sword on my back??

I did it! That last one was a little tricky. I enjoyed listening to some great jazz

Great game! I love the progression