Thank you for your kind words! I agree, some action segments could be quite epic with this mechanic
Doctor Ty
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Thank you so much for all your in-depth feedback! We will definitely check out Prince of Persia Sands of Time and your game :)
This game particularly is more comparable to Celeste where the majority of the game is a puzzle platform that progressively gets more challenging in technique and puzzles. We are all huge fans of Celeste and could not recommend it enough to others.
We will explore all your thoughts as everyone's feedback is absolute gold!
That was Intense! lol, I first just started button mashing, that kinda worked. With unlimited powers and the same type of enemy it eventually got easy. The game guided me to just corner myself next to my coffin, which then blocked half of the bad guys. Then I only had to worry about the other half, which was easy to fend off. I could sit there in that one spot for hours and survive.
It would be cool to see missions or objectives other than just survive, because surviving became easy. A fun game all around from the beginning!
Thank you so much! I enjoyed your game last night so I'm glad you were able to enjoy ours as well. We had a big team so that we could make it the best possible. For example, my only job was to provide level designs XD Jordan was the true mastermind.
I really like what you said about the fall speed for the spring, that would be great to implement for post-jam development. Thank you for the feedback!
I died from the first rocket lol. I got the hang of it though! It felt fluid and fun to play, I like the idea of only the safe being able to collect the gems as that made it more challenging. Really fun to play around in!
It would be cool to see more types of ways to "game over" and maybe some weapons of my own.
LOVED the use of the theme, I was definitely Joined Together. At first, it was very challenging, but I got the hang of it ;)
The game felt fluid and I liked how my character moved, I really liked the use of that poor prisoner pulling on my chain. And how I had to use him to my advantage to move forward. Very well put together!
I would love to see how this plays out in a full game with more puzzles and monsters. Wouldn't it be great if I got to use that epic sword on my back??