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Pango's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1621 | 3.200 | 3.200 |
Overall | #2042 | 3.000 | 3.000 |
Fun | #2113 | 2.800 | 2.800 |
Originality | #2361 | 3.000 | 3.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Pango and it's saplings are all connected and share the same HP pool.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Agreed with what @Doctor Ty said below me - I wasn't sure what I was doing to the enemies or if it was connecting or not. It was certainly giving me the "joined together" feeling having to manage defense of existing saplings or planting new ones, good job on hitting the topic.
Thanks for the kind comments and feedback!
I enjoyed the artwork and music. I would love to see the health of the bad guys so I know what kind of damage I am doing. At first I didn't know if i was hitting them right or not
Hey you're not the only one lol. The beavers do have varying amounts of health based on the type of beaver they are, so I'll definitely work on adding an indicator!
Neat game! I really liked the design of the beavers and there was definite tension between trying to protect the saplings + plant new ones! The game could possibly do with more feedback when hitting (shooing?) the beavers though - while I was playing I thought my hits (/shoos) weren't always registering, but it seems (by reading the comments below) that they might have healthbars + thus require multiple swings to fend off? If the beavers reacted in some way to a swing, I think this would be a lot clearer. Seriously great stuff for only 48 hours though!
Thanks so much for taking the time to leave feedback. I realise after the fact that the sound effect for hitting the beavers want enough, especially considering that they don't even react. Some people probably thought the sound effect was just from swinging the shovel itself. I'll work on implementing something clearer for a future release.
The music is cool, really sets the mood and builds suspense. It would have been good to get more feedback when hitting the beavers.
Thanks for the feedback. I originally wanted an animation for the beavers when they got hit but I didn't have time to implement it.
like the pixel art
very cute art and it gets quite hard when you have 8+ saplings
great work
Haha yeah, the difficulty ramps up quickly
The game was awesome, loved the design of the beavers
Thank you!
This game was great! I was so attached to what I was growing it would be so upsetting whenever there was a beaver trying to yeet them out of the stratosphere! Nice music and cute graphics! Well done!
Thank you so much!
It's pretty, and feels quite well, but I don't think I can attack the beavers?
Just make sure the actual shovel touches the beavers. They have a bit of health
It's so much fun! The music is just freakin amazing. On the bad side, it feels like you're hitting nothing when attacking a foe...
Yea, the sound effect isn't crunchy but you're more supposed to be fending them off than hurting them lol
Fun game, cute idea. Good job!
Thank you!
Super cute! I liked the concept
Thanks!