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RailTheWay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #7 | 3.214 | 3.214 |
Does it follow the theme? | #13 | 3.786 | 3.786 |
Audio | #14 | 2.643 | 2.643 |
Graphics / Visuals | #24 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made assets?
I made all the graphics and the code. The music is from freesound.org. Authors are credited in each file's details
How did you interpret the theme?
You are under pressure because you have to control many trains at once without making them crash.
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Comments
When I play this game, it truly put me under pressure, there have so many things need to consider and click to change the track, control the movement, make sure they reach their destination, and not crash into each other.
For the first time playing experience, it's hard to learn what can be clicked and interacted with, would like to see the mouse change to pointer and some hover outline to indicate that.
The concept and the art are looking great! I must admit I didn't quite understand how to do things that well but I like the game idea. Improving controls and indications would probably make it even better! Congrats on your submission
I didn't really understand this game at first, but then it clicked. I saw the vision intended. Quite cosy visually! good job!
Great work, little tips for the future tho:
-Tell the player what and where to click with highlights, took me a good minute to understand what was going on.
-Gameplay felt a bit confusing. Mostly because of just throwing in a lot of trains on a lot of tracks with a lot of corners, straights and crossovers. All at once, you get the point, right? Start slow, let the player get a hang of it first, was very overwhelming. A game like this needs levels or just slowly extending existing tracks.
Thanks for your feedback :)
I put directly "big" levels as I thought that the rules are pretty simple and standard, so it should be too difficult to play. Anyway I agree, maybe for the first time you can't find exactly what to click, I will change that in the future.
very cozy game despite being rather hard to master) I like that even though you can miss some stations, it doesn't do any penalty for that (only for stats) and, while playing, you just doing your best, that's all) that's what makes it so cozy)
Very difficult. The game could use some contrast between elements such grass and elements such as the houses, junctions and stop lights. Really good and original concept. Well done!
Thanks, by saying very difficult do you mean a good thing or a bad thing?
In both terms. You could try add an easy-mode, where theres less trains or smaller maps, yet still the current level of difficulty works well!
Not really a difficulty curve as far as I can tell but otherwise great.
I think the difficulty level is a bit too high(Trains might be too fast) and What you can interact with was a bit too difficult to see(The color palet might be too uniform) But other then these two issues the game is very fun and as quite some potential: Love the concept :)
Thanks I think the level 3 is the easiest and the first one is the harderst. Try to keep all the stoplights off and toggle them on and off only in the right moment. With this method you can make the game very easy.
overall really good, i think im just too stupid to play it properly :))
amazing game, very fun to play and very challenging but once you get the hang of it its even more fun
cool game !
Nice game. The music makes me feel calm under pressure. Haha!