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celeste clone no. 9748658's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.692 | 3.692 |
Audio | #6 | 3.615 | 3.615 |
Gameplay | #6 | 3.769 | 3.769 |
How well does the game fit the themes? | #17 | 3.923 | 3.923 |
Visuals | #18 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
pretty music, like it ; ) 😃👍
This was a really fun game, good job! I just wish you could use 'w' or the up arrow to jump.
I'm stuck on this level after spending approximately 9748656 milliseconds playing this game. Where are you supposed to go after getting that green orb??? Also how many levels are there in total?
Thanks! I think there are about 12 screens in total. On this screen, you are supposed to dash up to exit! (In retrospect, it's not as obvious as I thought.)
Fun but difficult!
Quite an interesting game! I liked music and art. However, I couldn't pass the first level😅
Extremly difficult for me, only get to the second screen. This kind of challenging is too much for me hehe. Smooth, game design, the loop... The game is very cool, but also difficult!
The gameplay loop is pretty good, the gameplay itself is really smooth.
Music fits in pretty well, the art style is pretty simple and consistant.
But I really gotta ask, was the game playtested? Because im pretty sure the spike level is impossible.
a few people have beaten the game! but it is rather tricky
i'm glad you like the gameplay loop anyway :)
Good job :)
I really like the gameplay and level designs. The gamplay feels really smooth and polished. Only mechanic that was frustrating for me on a technical level was getting the midair diagonal 'dash' consistently. I also would have liked to have the 'end goal' of each level made a bit more clear, but this was a minor issue. Your level designs are really, really well done. They are challenging but in a fair and fun way, and they build off of each other well. I also appreciated that there was a nice variation between easy and hard levels in order to give the player a bit of a breather after a particularly difficult level. Definitely does Celeste justice. Nice work!
Ooh, it remembers where I left off last time!
...still proud of getting there, still endlessly die on that level.
pros: pixel art
cons: celecte
10/10 would recommend