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A jam submission

Human Test #11View game page

Apparently simple singleplayer logic game
Submitted by Pau Guri — 1 day, 22 hours before the deadline
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Human Test #11's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4774.0244.024
Overall#5433.8613.861
Enjoyment#7183.6673.667
Style#9573.8933.893

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You start playing a simple puzzle game and then you find yourself in a massively scaled up version of the same game.

Development Time

48 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 71 to 52 of 71 · Next page · Last page
Submitted(+1)

Really cool concept! I was pleasantly surprised by the second phase :) And I love the presentation! Really great job! :)

Submitted(+1)

Cool game! The art and music were very good as well. Please check out our game if you have time. We have very less ratings so far.

Submitted(+1)

That is so clever and super cool exectuted! I really like this idea of trapping the player and then to try to escape from the same thing you just created! You could bring this to a whole new level! It gave me some portal vibes

Submitted(+1)

Very creative idea, great way to flip the game on its head, and nice visual style!

Submitted(+1)

I really enjoyed the presentation. The first minigame was definitely my favorite of the two. The simple art direction gave it some sinister vibes -- probably because of your writing! I enjoyed how disorienting the glitched-out second half was, but to be perfectly honest I felt it was less engaging than the first half. I didn't really have any incentive to follow my original path, so I ended up just walking a different direction. I do think that games 1 and 2 have a lot of aesthetic cohesion, I just would have liked more mechanical overlap between the two.

All in all, fun game. You made a great submission!

Submitted(+1)

This is awesome. I love it. I did have some issue with just the first puzzle bit, but after actually paying attention I could definitely solve it, but then the twist! So good. My only suggestion would be to add in something similar between the two  worlds that's different from the other blocks, like a green block at the top and a blue block at the bottom, that way I can orient myself a little better. But I think this is 5/5, one of my favorites I've played in the jam!

Submitted(+1)

The game looks awesome. And it's a funny twist that you end up trying to escape. I especially like the corrupt looking transition from the first game to the second. The game is really short, but it's fun.

Good job.

Submitted(+1)

Well done for 48 hours! very simple yet creative game, I would've loved to see more content if you did 96 hours!

Submitted(+1)

Creepy... Very polished in 48 hours. nice!

Submitted (2 edits) (+1)

Was interested to try it due to a comment by another member of my team. The atmosphere is interesting, but feels heavily inspired by similar games, specifically reminding me of a pacman fangame i recall from a while ago. Was it inspired by that? 

Developer

Thanks for playing! Nope, I took inspiration form an old flash game about trapping a cat in a similar way to the first part of the game, and then implemented the theme of the jam in the second part.

Submitted(+1)

Very cool concept. Anything test chamber like is always interesting to me and this is really well done. I would've loved to keep playing it for longer with maybe more of a story that developed over time. But as a prototype this is just great, really enjoyed it!

Submitted(+1)

took me by a surpise that there is a twist! i wasnt sure if the final map is exactly wat i created. great job nonetheless!

Submitted

A strange game. It is clear that the blue dot has a navigation system and from a technical point of view it is cool. I can't say that I really liked the game, but it has its charm. Switching from a top view to a dot was unusual, as if we had swapped places and now we are the ones being driven. As for the technical part, I don't understand why the camera in 3D always tends to fall. In my opinion, this spoils the immersion process.

Developer

Thank you for the feedback! The 3D camera issue you're experiencing should definitely not happen, I'll see if I can reproduce it and fix it for the post-jam version I'm working on. Were you playing the web version or the windows version?

Submitted(+1)

I played the web version

Submitted(+1)

Such a great twist! 
This is a very sweet and short game! Love it

Submitted(+1)

Short, simple, and with a twist. Nice job. 

Submitted(+1)

Probably my favorite game this jam so far, 5 stars across the board. Super simple but such a creative concept and so well executed. My only critique would be for the second part to not just 1:1 copy the moves you made and have some AI actually try to stop you, but very fun nonetheless.

Submitted(+1)

Took me a bit to figure out what the puzzle was, but eventually figured it out! Esp the twist at the end. Echoing other comments, the theming was very original. Curious how the design of this game came upon your discussion on the announcement of the game jam theme! As this is my first game jam, I will def return to this submission for inspiration.

Submitted (1 edit) (+1)

Genuinely and amazing game with an unsettling atmosphere, I'm usually not too big on puzzle games but this is a really fun one and I played through it multiple times. I absolutely LOVED the twist I didn't look at screenshots or read anything so it genuinely caught me off guard. I love it! 

Submitted(+1)

A bit short but very original!

You had me with the twist ;-)

The AI on the second part was not very challenging, but I guess it's difficult to code in such a short time.

Submitted(+1)

This game has a great look and feel! Excellent post processing effects!

Viewing comments 71 to 52 of 71 · Next page · Last page